http://files.filefront.com/config+ai.../fileinfo.html
Latest and greatest. Lots of random details for army independent operations under ai control.
Feedback always appreciated.
Enjoy![]()
http://files.filefront.com/config+ai.../fileinfo.html
Latest and greatest. Lots of random details for army independent operations under ai control.
Feedback always appreciated.
Enjoy![]()
Must admit this is the best one yet, Condo![]()
edit: ive figured it out and battle animatons seem to be running alot smoother now
thanks
![]()
Last edited by ReichMaster420; October 27, 2007 at 01:51 AM.
I have one question.
Is this OK with Kingodom version? especially SS5.0 mod.
I got a CTD when using your config AI in Siege. Everthing's just fine in field.
but I always got error when the enemy rushed into the gate.
Is it with this one or an older version? Because I haven't. Be clear, please.
That issue was solved long ago(a week or two).
I solve the problem by myself that I mentioned.
The reason why I have a CTD bug is that there are some missing ' / ' in many lines.
for example
incorrect <artillery-vs-heavy-infantry>80.0<artillery-vs-heavy-infantry>
I added ' / ' every line.
corret <artillery-vs-heavy-infantry>80.0</artillery-vs-heavy-infantry>
The file 'config_ai_batte.xml' you linked have many missiong '/ ' .
Anyway thx for uploading AI you made.
http://files.filefront.com/config+ai.../fileinfo.html
fixed. Thanks Amiga!
Nothing like child-rearing and computer time. Lots o' fun at home. See y'all later.
http://files.filefront.com/config+ai.../fileinfo.html
X version-extremely experimental
Everybody can make a mistake in scripting.
I also thx for you to upload good battle AI.
I have a question about the differece between older AI and X version-extremely experimetal AI specifically.
Could you describe your AI briefly?
Very nice. I've only tested the experimental file out a little bit with siege battles, but I'm going to put some more time into it today.
I'm also going to try to fix some small bugs. Nothing your mod has caused, but there are some things I see in there that have been bothering me since either Vanilla M2 or Vanilla TLR (can't remember which).
edit: Can't seem to figure this one out. Which file determines a unit's behavior on ladders and siege towers? I'm trying to fix the number of men that will get on a ladder at the same time, but none of my changes to battle_config seem to be working, and it's the only file I can find that might affect it.
Last edited by DICY; October 30, 2007 at 03:12 PM.
ive noticed a bug with TLR that diddnt used to be, not sure if anyone can fix it or not.. its minor, but..
whenever my reputation changes with another faction for either good or bad(judging by positive - negative sounds played) it always says 'Reasonable' no matter what, which is kind of annoying
just thought id point it out![]()
get the new diplomacy update.
as fars as seige equipment, I am also working on this. Let me know what you find.
your the man, i went ahead and installed your newest release in the other thread and it fixed my problem
it was the 9mb file and i went ahead installed everything, but the only thing is resource income is off the wall now..
ive tried reinstalling this and fixing but i cant get resources back to the orginial income, example: spices are 151 florins, they werent bumped up to 2000+ florins per turn after mini mod, now i cant get them below 400 florins..
im gunna reinstall TLR, and your other files which i was playing then install the diplomacy and see if it fixes it..
i was also wondering if you had a change log of the modifications of your 9mb release, just so the community has an idea what has been changed perhaps?
hope you can keep pumping out updates with your new job and all
edit: another thing i noticed with the 9mb mod was income from corruption was 10k+
i managed to fix it by switching back to Condos_Battle_Campaign_ans.rar, using your updated diplomacy, and battle_config, Config_ai_battle files from your 9mb pack..
is there anything else i can add from your 9mb pack that would improve gameplay? im just weary because of income issues etc
thanks again!
Last edited by ReichMaster420; November 01, 2007 at 07:25 PM.
I like the high income game. However just reinstalling the original sm_resources file will alleviate the problem you are having. Also in the campaign.xml you can reset the merchant lines as you like.
I have mine set at 'merchant income' 3.25 and 'trade income' at 5.0
Last edited by Condottiere SOG; November 05, 2007 at 04:26 PM.