I'm currently making a MaxScript utility to automatically make renders for a large amount of assets, specifically for the Unit Repository. The functionality is similar enough that I'd like to include the ability to render out unit cards as well.
Its been a long time since I've worked on a TW mod and I want to know what your pipelines are for making these things. The goal is to do everything "automatically" and you won't have to tediously make all those unit cards and whatnot. I want to know, what do YOU want the tool to do? The tool is for you all, and thus it should accomodate the most common unit card workflows... however, I'm largely ignorant or forgetful of this pipeline.
What should the renders be named? How to match up textures with models, since models may use multiple textures? What needs to be selectable (camera, base, etc?) And so on. Basically, if you could design a program to do this for you, what would it do?
My goal is to do this for CAS right now, since that is what works in 3dsmax... it will be easy to accomdate .max files as well so that I can help out M2TW modders as well. Hopefully if I can get a good design, it can be finished this week. I've done the hard part of messaging the CAS I/E already, so now is the fun and easier part.
Help me make your lives easier and make me your tool monkey![]()




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