I'm currently writing an automatic unit-card script in 3dsmax, using Vercingetorix's CAS I/E script to do the importing. I am not maxscript expert but I feel I know enough... who was Vercingetorix? The code in the script is immense- I know it is not exceedingly difficult to write an importer/exporter for 3dsmax for your own file format, but how did he get enough information about the CAS files to be able to read and write them? How did he understand the animation, especially? I know we all know this was a large undertaking by him, but the speed, and efficiency, with which he did it, is simply mindboggling.
Was there information or tools from CA he worked from that I don't know about? I just cannot understand... or was this just a brute-force undertaking by an unbelievably skilled individual?
Which brings me to my next question: who was Vercingetorix the person? I find it hard to believe someone with such MXS knowledge is not in some senior position at a game studio- yet he is NOW only 20! He was, 17 or 18 when he wrote the importer/exporter? Nor can I find him at places like CGTalk, if there at all, he goes by another alias. This man and his tool are an enigma to me, and I ask the EB team, of which he was a part of, these questions, in hope that they may know answers. I have searched his posts here and at the ORG somewhat and cannot avail my curiosity...
Thank you.




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