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  1. #1

    Default Making a unit use one cas.file instead of four

    how do you make a unit use only one cas.file( high cas.file) ????

    what are the differences and benefits???
    Will it make the game run smoothly on computer???

  2. #2

    Default Re: Making a unit use one cas.file instead of four

    it depends on what your rig can handle. the med and low cas are put in because some rigs cant handle high. So the answer is yes you can use one cas instead of four. But if the cas is high detail it will slow down your computer.

    "FORWARD FROM THE SEA"

  3. #3
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Making a unit use one cas.file instead of four

    In the descr_model_battle change the all lod numbers to 1. But only if your comp can handle it. It's actually better not to.

    type merc_veteranii
    skeleton fs_javelinman, fs_slow_swordsman
    indiv_range 40
    texture slave, bi/eod2/data/models_unit/textures/BI_unit_veteranii_slave.tga
    texture merc, bi/eod2/data/models_unit/textures/BI_unit_veteranii_merc.tga
    model_flexi bi/eod2/data/models_unit/BI_unit_comitatensis_lod1.cas, 15
    model_flexi bi/eod2/data/models_unit/BI_unit_comitatensis_lod2.cas, 30
    model_flexi bi/eod2/data/models_unit/BI_unit_comitatensis_lod3.cas, 40
    model_flexi bi/eod2/data/models_unit/BI_unit_comitatensis_lod4.cas, max
    model_sprite 60.0, bi/eod2/data/sprites/merc_veteranii_sprite.spr
    model_sprite slave, 60.0, bi/eod2/data/sprites/slave_merc_veteranii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

  4. #4

    Default Re: Making a unit use one cas.file instead of four

    ok. thanks for the infos.... i thought making it use one will make it run better in the computer.. cause when i tried a unit with one cas.file and the other with all four,, the one cas.file was running smoothly while the four was a bit slow......

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