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Thread: How to make Equities Consular's recruitable?

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  1. #1
    mp84's Avatar Ordinarius
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    Nov 2006
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    Default How to make Equities Consular's recruitable?

    Hey Guys,

    Have a quick question for anyone familiar with the .txt files in the data folders.

    It seems to be able to recruit generals as romans, considering you need a Type IV govt, and the highest level MIC I believe, and at the pace I'm going, I won't see that for who knows when, lol.

    So I was wondering, I know, I read somewhere, that you can make Equites Consular's recruitable in one of your descr.txt files, however I forgot which one or where it's located in the data folder for that matter.

    Does anyone happen to know what .txt file I'd have to edit, and exact instructions for it too? If you wish to make it even easier for me, you can include your .txt file here as an attachment if that is the only change you made to that ..

    This way I'll be able to have a nice assortment of generals from the beginning that I can use for my roleplaying purposes and all.

    thanks,

    MP

  2. #2
    AngryTitusPullo's Avatar Comes Limitis
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    Jan 2006
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    Kuala Lumpur
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    Default Re: How to make Equities Consular's recruitable?

    All recruitment are define by export_descr_buildings.txt file

    Just open the file (notepad will do) , look for what building you want the unit to be recruited, copy an existing for romans as placeholder (using seleucid as in game name i think)

    Then change the copied name into whatever EB uses as for general (hasn't look into the files yet).


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