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October 21, 2007, 10:16 PM
#1
Capitals
Is there anyone to increase the influence of capitals in the game.
Idea being that if a player could be devastating crushed if his capital fell.
Several provinces could revolt to rebel owned to simulate a factionous empire.
For instance if Rome and Carthage are at war. Rome conquers most of hispania, but carthage sends and army and conquered rome and pillages her, what if, most of those hispanic provinces revolted to rebel owned. The Italian provinces or homeland govt types would remain loyal and a new capital would be set up.
During the Punic wars didn't Rome conquer Carthage and that was practically the end of the wars, after Zama. Carthagian territory just splitted away after the lost of the capital.
Is there anyway to symbolize this. Add more importance to capitals, force players to position armies nearby, control the waters.
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October 21, 2007, 11:49 PM
#2
Re: Capitals
well the only way i can think of is add a trait to all generals/family people etc when the captial is taken, give em -30% public order or something like that.
but it prob wouldnt work well.
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October 22, 2007, 04:54 AM
#3
Re: Capitals
Not sure if that would work, since as soon as a capital is taken, it moves to another city. There might not be a moment where there is no capital at all for the script to detect.
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October 22, 2007, 08:12 AM
#4
Re: Capitals
I think you could, for example, check if Rome doesn't own the city. This could lead to strange situations if you were to move capital, though.
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October 22, 2007, 11:03 AM
#5
Libertus
Re: Capitals
Also, the player could use hit and run attacks against coastal capitals and totally mess up the faction, making the game too easy. That is unless the AI will know to keep substantial garrisons in its capital.
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October 22, 2007, 11:14 AM
#6
Re: Capitals
Maybe cities need to have some kind of "morale" Let's say you're 100 years in, and someone managed to capture an italian city. These cities you've held for 100 years, so their morale(public order) hit to the empire is big. If you lose a border town no biggie. Maybe make it linked to type 1 government.
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October 22, 2007, 03:58 PM
#7
Re: Capitals
It would "hopefully" force AI to garrison their capitals. I was playing as epirius once and I decided to march an army straight up Italy sacking two cities and exterminating Rome... I garrisoned rome for a while so that I could destroy their buildings then I abandoned the city and high tailed it back to taras before Rome could counter attack. However, before I knew it, about 4 turns later, Rome was again sending armies south to conquer taras. Someway to punish a faction if they lose their capital. Maybe their economy drops or provinces rebel?
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Zx14 Vs Hayabusa
Last edited by MathiasOfAthens; May 11, 2011 at 12:34 AM.
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October 22, 2007, 05:18 PM
#8
Re: Capitals
You can at least check if a specific town is held by a specific faction, regardless whether or not the AI made it a capital, for example Roma controlled by Romani. When the city is lost you can punish the faction for it. For example in EB we have the scripted money help; holding a real 'capital city' like Rome or Carthago can be made a requirement for that AI faction to get the extra money.
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