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  1. #1

    Default Money Shortages

    So this is my second campaign (The Brits were my first, I am now playing France) and the second time that I have consistently had almost no money to speak of. In both campaigns I have conquered a good deal of provinces (The whole of Britain, and the whole of France in the current one) and still have no real income. I only have one standing army of about 18 units (They are not expensive units either) and do not lay seige often. However, my treasury stays at around 2000 florins all the time, I never seem to accumulate money, what gives?

  2. #2
    XDex9's Avatar Foederatus
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    Default Re: Money Shortages

    It all depends on the number of territories you start with. This mod really punishes you for over-reaching.

    If you do the math on most of the early buildings, you realize that they cost anywhere from 500-1000 florins per turn. However, early in the game, few, if any of your settlements will be making that kind of money. That means that you can plan on losing as much as 500 florins per turn per settlement. Ouch. You can always use Condo's files which change the finances a bit (king's purse and starting money) as a fix. In fact, I'd recommend it if you'd like to move out of the dark ages before 1500 (exaggeration, I know).

    As it is, I'm Scotland in my latest attempt, and I control the entire British Isles. The year is now 1165, and I just now have the economy to build an army. So patience is a virtue in this game.

    The other option is to remain relatively small and allow your King's Purse to cover the building costs. It'll even allow you a standing army in most cases! But that means letting your surrounding independent territories fall to future adversaries.... decisions, decisions!

    ~XDex9

  3. #3

    Default Re: Money Shortages

    This is the sole reason why this mod is soooo much better than the others. It spanks you like a naughty boy for blitzing!

    I play my campaigns from start to finish, and although they are incredibly tough at VH/H levels towards the end (or the bit where it crashes whatever comes first) I have a healthy, steady, moderate income. It takes litteraly hundreds of years to build it up though.

    I focus on one castle and one town/city to begin with, ignoring the rest. I build roads/farms/council buildings in the city and armouries in the castle. I then take a smallish, but well structured army and go blitzing! I raid a rich far off settlement, sack it, destroy it, and milk it of all its riches. Sometimes this is enough to sustain the army and allows me to build up my provinces. Crusades are pretty handy too in this respect as your crusading army is free. Although mine never last the distance :hmmm:

  4. #4

    Default Re: Money Shortages

    Quote Originally Posted by Phil Stanbridge View Post
    This is the sole reason why this mod is soooo much better than the others. It spanks you like a naughty boy for blitzing!

    I play my campaigns from start to finish, and although they are incredibly tough at VH/H levels towards the end (or the bit where it crashes whatever comes first) I have a healthy, steady, moderate income. It takes litteraly hundreds of years to build it up though.

    I focus on one castle and one town/city to begin with, ignoring the rest. I build roads/farms/council buildings in the city and armouries in the castle. I then take a smallish, but well structured army and go blitzing! I raid a rich far off settlement, sack it, destroy it, and milk it of all its riches. Sometimes this is enough to sustain the army and allows me to build up my provinces. Crusades are pretty handy too in this respect as your crusading army is free. Although mine never last the distance :hmmm:
    If you get into trouble when expanding, what are the victory conditions for this mod? Are they less of a land-grab (please!)
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  5. #5
    Irishmafia2020's Avatar Senator
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    Default Re: Money Shortages

    You should raid and sack for extra cash... by capturing faction (vs rebel) settlements and selling the buildings before abandoning the territory you can make fifteen thousand or so in a single turn. That money can be reinvested into moneymaking buildings in your own settlements or into an army. Crusades/Jihads are good cover for this activity and they have the added bonus of free upkeep for the army involved. Otherwise as France I'd suggest that you create artificial buffers between yourself and your enemies with short profitable wars. For example capture London, loot it, and give it to the Scots, Byzantines, or Danes. The English will have a new battle to recapture their capital, and you will make a ton of cash from your raid while creating a buffer against the English. When you have more money you can choose your target settlement for expansion, and raid and sack several other provinces with the same army to pay for the campaign. I typically expand gradually into an empire while granting weak powers buffer provinces along the border with my real enemies.

  6. #6

    Default Re: Money Shortages

    Quote Originally Posted by Irishmafia2020 View Post
    You should raid and sack for extra cash... by capturing faction (vs rebel) settlements and selling the buildings before abandoning the territory you can make fifteen thousand or so in a single turn. That money can be reinvested into moneymaking buildings in your own settlements or into an army. Crusades/Jihads are good cover for this activity and they have the added bonus of free upkeep for the army involved. Otherwise as France I'd suggest that you create artificial buffers between yourself and your enemies with short profitable wars. For example capture London, loot it, and give it to the Scots, Byzantines, or Danes. The English will have a new battle to recapture their capital, and you will make a ton of cash from your raid while creating a buffer against the English. When you have more money you can choose your target settlement for expansion, and raid and sack several other provinces with the same army to pay for the campaign. I typically expand gradually into an empire while granting weak powers buffer provinces along the border with my real enemies.
    If you've got a full stack of units sitting around doing nothing... start using it to make money! The crusades are a really good way to make some quick cash once you can get your army there

  7. #7

    Default Re: Money Shortages

    I didn't think that controlling more than 4 territories in the span of 150 years was blitzing. Plus, it has been like this since I started. I just adjusted the king's purse.

  8. #8
    Primicerius
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    Default Re: Money Shortages

    Take a look at the projected totals for next turn, then hit the turn button and see if the projected figures and the money in your treasury match up. I believe there's a bug with this mod that causes the treasury not to calculate past a certain point once you reach a certain (seemingly random) point in the game.

  9. #9
    Condottiere SOG's Avatar Domesticus
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    Default Re: Money Shortages

    Money is the least of my problems with this mod.

    Be more aggressive with trade.
    Last edited by Condottiere SOG; October 26, 2007 at 12:02 AM.

  10. #10
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Money Shortages

    Rich vassals is one good sallution!!But a player playing VH/VH must wait to develop before goes to war...Alliances,trade rights and peace can help!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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