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Thread: Scandza: Total War

  1. #261

    Default Re: Scandza: Total War

    Interesting development; thank you for the preview I too will try the mod when will be available.

  2. #262
    Dansk viking's Avatar Semisalis
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    Default Re: Scandza: Total War

    Thanks guys! Will keep you up to date with any other new features. Right now I'm in the process of balancing and fine tuning the mechanics I previewed, and observing other areas that may need a loving hand. Other than that, I'm actually very happy about where the mod is now. I need to do some more play testing, and make sure everything is working as intended, and then we'll see...

    A few things I forgot to mention is 1) that I made all factions able to horde. This makes factions much harder to wipe out, and works as a form of re-emergent faction mechanic; brings in some nice chaos too occasionally - and 2) that I made some drastic changes to unit balance compared with the Arthurian counter parts: namely a lot less HP (regular units down to 1 HP again, while higher tier ones lowered as well). This makes combat a lot more deadly and visceral. I re-balanced the defensive stats to be more weighted towards shield and less towards "defensive skill". This slightly counters the otherwise very deadly missiles now that HP is lower (since defensive skill didn't apply to missiles) but only from the front! The unit facing is now way more important, making flanking better, and all units (including high tier) vulnerable from the back and, for shielded units, from the right (non-shield) side.


    Cheers!
    Gesaga him ac wordum, t he sint wilcuman Deniga lodum

  3. #263
    Dansk viking's Avatar Semisalis
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    Default Re: Scandza: Total War

    Many thanks to Fahnat for making this cinematic teaser for Scandza: Total War!

    Last edited by Dansk viking; January 26, 2021 at 06:42 AM.
    Gesaga him ac wordum, t he sint wilcuman Deniga lodum

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