View Poll Results: Which AI problem should recieve first priority?

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  • Army composition/balance

    26 50.00%
  • Campaign movements

    4 7.69%
  • Battle tactics

    13 25.00%
  • Diplomacy

    9 17.31%
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Thread: Most Important AI Fix?

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  1. #1

    Default Most Important AI Fix?

    What is the most important AI Fix needed at this point?

    In my opinion it is by far the AI's inability to field decent, balanced armies. The siege mania especially irritates me. I find it somewhat amusing to destroy vast foot archer/militia armies but dispatching siege hoards is just like work. Plus this seems like it should be an easy fix.
    Last edited by haney591; October 19, 2007 at 01:08 AM.
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  2. #2

    Default Re: Most Important AI Fix?

    For me army balancement and campaign movement are equal at first place. However I've voted for campaign movement since Kingdoms has fixed some issues of army balancement: no more huge armies of boring militia units and cheap cav, but professional troops instead.

  3. #3
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Most Important AI Fix?

    Quote Originally Posted by Sommo James View Post
    For me army balancement and campaign movement are equal at first place. However I've voted for campaign movement since Kingdoms has fixed some issues of army balancement: no more huge armies of boring militia units and cheap cav, but professional troops instead.
    hmmm i have played the crusades campaign and at the start you get a few nice armies but like 15 turns lather i only got army s whit artillery units and a general :s
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  4. #4

    Default Re: Most Important AI Fix?

    To improve the AI's force mix, one could just remove siege buildings from castles, thereby cutting out half the way the AI can recruit them.

  5. #5
    Johan217's Avatar Campidoctor
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    Default Re: Most Important AI Fix?

    Quote Originally Posted by DrJambo View Post
    To improve the AI's force mix, one could just remove siege buildings from castles, thereby cutting out half the way the AI can recruit them.
    Good idea. Or from cities, since there seem to be more cities on the map than castles.

    So far I have decreased the recruitment pool for artillery and ship units, and increased the cost for gunpowder artillery buildings. It helps a lot, but I still see rather many artillery units in AI armies. Another thing is to use an agent limit for assassins (I use 1 per settlement as with merchants), as the AI seems to build a lot of these. In any case, all this will not do much if you do not give the AI time to build up its finances.
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  6. #6
    Sadreddine's Avatar Lost in a Paradise Lost
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    Default Re: Most Important AI Fix?

    Balance in the army.

    The AI should learn to use a good mix of infantry, missile troops, calvalry and siege equipment in its stacks.

    After the slaughter of the tenth stack of PoA heavy metal soldiers by a Turkish army heavily reliant on horse archers, they should definitely have learned that there is some problem in their army composition. The AI must learn also how to defend their flanks properly.
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  7. #7

    Default Re: Most Important AI Fix?

    Diplomacy:

    Battle tactics if done wrong by comp affect 1-2 battles at most. Usually comp applies well.
    Army movement is also not so important since computer never has a huge empire to control, usually 5 regions or so.

    But diplomacy affects WHOLE your game and decide WHOM will you fight and whom not. not lasting alliances was the weakest thing in m2tw and good it was changed.
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  8. #8

    Default Re: Most Important AI Fix?

    Definetely Battle Tactics,

    I see the poll is winning at balanced armies.. I havent noticed any issue with this yet... at least nothing compared to vanilla M2tW Grtand Campaign.. the fact that the AI doesnt know how to use their troops or balance properly I would consider as battle tactics..

    One of the most disapponting things about the battle AI tactics is that the battles are always concentrated to 1 tight area. This eliminates the AI from flanking and using any type of stategy... Like someone said before, its like the AI simply goes right click and attack whatever is infront of you in one big mass... send your general head on into the line of pikes ... rediculaous...

    Break up the battles.. force the player to spread his army thinner.. force the player to protect flanks.. force the player to use archers properly... behind front lines ...AI should be sending cavalry around to the flanks.. well I am rambling now..

    As far as I am concerned.. getting balanced armies before tactics is like the cart before the horse.. I dont care what kind of balance there is.. it doesnt do any good if the AI cant use them anyway..

    I vote for battle tactics.

    I sure hope Empire Total War improves the stategy alot...

  9. #9

    Default Re: Most Important AI Fix?

    For army balancement you can change the export_descr_unit.txt
    For each unit there is a parameter called "priority offset", if you change it you can force the AI to recruit that unit. For example in the crusade campaign I increase that value for the naffatun and Egypt and Turkey started recruiting them (I've never seen them with naffatun before I made that change).

  10. #10
    Sadreddine's Avatar Lost in a Paradise Lost
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    Default Re: Most Important AI Fix?

    Quote Originally Posted by Sommo James View Post
    For army balancement you can change the export_descr_unit.txt
    For each unit there is a parameter called "priority offset", if you change it you can force the AI to recruit that unit. For example in the crusade campaign I increase that value for the naffatun and Egypt and Turkey started recruiting them (I've never seen them with naffatun before I made that change).
    Really? That's good news to me.

    I'll lower that value for siege equipment and make another convenient tweaks.

    + Rep to you.
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  11. #11
    Sadreddine's Avatar Lost in a Paradise Lost
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    Default Re: Most Important AI Fix?

    Quote Originally Posted by Sommo James View Post
    For army balancement you can change the export_descr_unit.txt
    For each unit there is a parameter called "priority offset", if you change it you can force the AI to recruit that unit. For example in the crusade campaign I increase that value for the naffatun and Egypt and Turkey started recruiting them (I've never seen them with naffatun before I made that change).
    I've yet not found a parameter called "priority offset" in the export_descr_unit.txt for units. Are you sure it is in there?

    Anyone knows?
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  12. #12

    Default Re: Most Important AI Fix?

    Both campaign and battle ai need work on. campaign ai has improved through mods over time, lusted's ai is very good, but the ai needs to be able to attack more strategic points to hinder you and take advantage of you at moment where tehy can use diplomacy while they are hitting an important area of you empire. battle ai, when 2 armies attack my town or fort one fo em only has siege equipment usually only like 1 ram, 1 ladder, and 2 siege towers while the 2nd army has no siege equipment. The 2nd army runs from one side to the other and is too tired to even fight for long they rout so fast. If the Ai used more and more siege equipment to bring the player down from different sides then thatll be a great improvement.

  13. #13

    Default Re: Most Important AI Fix?

    I am sure all would agree that all these areas need improvement to some degree but if I could vote I would say Battle Tactics needs most. I'm sure most of you have faced and defeated better armies at some point. What if the AI could do the same perhaps based on the quality of its general. Composition and balance are no substitute for sound tactics. The best troops in the world improperly led will die like any others. History is full of examples.
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  14. #14

    Default Re: Most Important AI Fix?

    Army Balance
    I play the Crusades campaign the most time but I seldomly encountered extrem unbalanced armys but it often happens that in a battle with many reinforcments at the enemies side some armys just stand there doing nothing.

    Battle tactics
    not sure, lithunians often moved araound me and attacked me from the side, I seldom see big mistakes, yeah some minor ones are common, but i think always fighting against one and the same Battle AI seems unrealistic, the Generals got features, that should influence the Battle AI so a 0 Star General should make some medium to big mistakes, where a 10 Star General should make no mistakes.

    Campaign movment,
    don't know I never turned of the Fog of War so I can't say if the movment is strange but the moves I see are in my opinion very seldom unplaned or useless, maybe not agressiv or kreativ but also not wrong

    Diplomacy could need some improvments to make the game better
    its just plain dumb if your ally for 30 rounds blocks one of your harbours with a single ship but does nothing else....
    also some more diplomatic options would be nice, to give it a more realistic feeling.

  15. #15
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Most Important AI Fix?

    yups some diplomatic inprovements like asking your ally to send some troop and realy sending them to help you attac an enemie would be nice
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  16. #16
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    Default Re: Most Important AI Fix?

    Quote Originally Posted by haney591 View Post
    What is the most important AI Fix needed at this point?

    In my opinion it is by far the AI's inability to field decent, balanced armies. The siege mania especially irritates me. I find it somewhat amusing to destroy vast foot archer/militia armies but dispatching siege hoards is just like work. Plus this seems like it should be an easy fix.
    i agree as well
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  17. #17
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Most Important AI Fix?

    any one knows if there is a charge distance edit somewhere around here i tryed to find it but with no luck so if some one can post it here that would be a help if there isn t any CA has to fix this problem it s irritating the living **** out of me
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