As per Mirage's suggestion, this will be the topic devoted to the brainstorming and conversation of concepts and suggestions regarding guilds for Broken Crescent.
A disclaimer: I should note that while we are interested in the effects a guild has, currently that interest is primarily towards effects beyond unit recruitment or changes. Hence, guilds which effect more than 1 faction and which offer changes unrelated to units but more towards generals or the settlement itself are more likely. We have not decided if any guilds will recruit units, as while that opens up interesting venues, it also presents a problem towards bridging the gaps we wanted there to be.
All suggestions are only suggestions and there is no guarantee they will be added. We appreciate the ideas and valuable input, but all decisions will be made behind closed doors, and may result in large changes to the identity of Guilds in our Mod.
This is an open discussion for ideas and ways to implement them in regards to guilds in Broken Crescent. We don't know the full extent of what's possible, but any and all ideas are free to be pitched and discussed as we can always tweak them in order to fit into the constraints of the engine.
Any and all suggestions are fine, but if you wish to follow a formula to make your idea more clear, then below is an example for how it could look. The formula contains the basic ideas of what a guild would need, but your suggestions could be as simple as 'hey it would be cool to have an alchemist guild', to something as complex as something following the formula below. Whatever you would prefer as a medium to express your idea.
Guild Concept Name: Not the name of the guild itself necessarily but the 'conceptual' name, which is what the idea is referred by. It should give an idea of the guild idea itself, so for instance a name might be "Ismaili Brotherhood".
Religons/Cultures/Faction's with Access: Is it only Catholic, Muslim, Eastern Christian? Is it only those who would count as Persian (Ghazni/Ghorid) or Turkish, or is it a specific faction like the Ayyubids or georgia? Those that cover more than one faction will be given more attention than those that cover only one.
Historical Relevance: Why should it be added as a guild? Would it make a big difference if it wasn't featured?
How to access it: Just a very rough idea of how you would get access to this guild. What might be done to warrant their interest in settling in your city.
Effects: This is the meat of the suggestion. What does it add? Recruitment of specific units? Benefits towards your city? Towards your General's traits and ancillaries? Is there any penalty tied into the guild?





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