No other faction can compete with the units they have. In the early stages of the game they aren't so great, but eventually they become unstoppable.
The Janissary Heavy Infantry along with Hashashim assassins can withstand a siege easily. I don't recommend having your Janissary Infantry on the wall though since the Hashashim can easily hold their ground. Case in point[I relocated the Turks to Rome and about 100 years later a crusade was called on Rome]:
The only down side to the Janissary's is that they are reckless. They usually end up with high casualties, but if you have a lot of them you can rotate them in/out of battle.
Not only are their infantry strong they get good heavy calvary, incredible archers/muskets, and of course the monster bombard. The cannon is a great asset to have in your conquering armies. They can take out a tower in 1 hit, and believe me they are extremely accurate. Walls usually come down in 2, and they can destroy whole units of infantry.
They also get the fun units like Nafauten[sp?] and great horse archers. I have yet to find a practical use for the Nafauten since they usually end up getting in the way on an open battlefield, but I'm sure they are good for defending a city/castle.





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