Anyone changed units in EB 1.0 already?
I tried one tutorial last nigth and I got a CTD trying to replace 1 unit of hoplites for a model thats more on my taste.
Any goosd, and actual (1.5) guide for dummies?
Anyone changed units in EB 1.0 already?
I tried one tutorial last nigth and I got a CTD trying to replace 1 unit of hoplites for a model thats more on my taste.
Any goosd, and actual (1.5) guide for dummies?
This is probably the most comprehensive guide written to adding units.
http://forums.totalwar.org/vb/showthread.php?t=51750
Keep in mind there are parts of it you can disregard, as this was written a while back. For example the parts where it says you have to recreate directory structures. You don't have to do this as everything you need as it's relative to adding units is already unpacked. Also keep in mind adding units to EB is a bit tricky as you have to compensate for the instructions in the tutorial being for Vanilla RTW and not for the EB mod folder obviously....However, the good news is once you've managed to do it once and get the recruitment correct as well...you'll be able to do it in your sleep anytime you want afterwards....![]()
You may also want to check this thread.
Very good instructions provided there for those who are uncertain on how to add/replace units.
@Grothaal
Yes you can use any ATG Spartan models with no problems. These happen to be my favorite Spartan models and i use them in my version of EB as well. Ahistorical for this time frame as they may be...those models are just bad ass.:sparta:
Oh, thanks!!
Will try tonigth, since last nigth I didnt sleep due to an applicatio server that went nutts due to the Dayligth configuration and damned outdated Java JVM.
Wish I had a xyphos
Any model made for the vanila goes rigth with the modding? The model I am using is a spartan Bronze model made by some guy named ATG.
One thing I did was to place all new files inside the same folder. Is that a problem for thre engine?
Last edited by Grothaal; October 19, 2007 at 10:41 AM.
They look cool.
Dont know if they are historical, but they seem a lot to me to the description of them made in the book Gates of Fire, I know its a romanticized novel, but they look cool.
At lest, the EB Spartan model is a lot better than the RTR model.
1 doubt, could not find the file "export_descr_unit_enums.txt" in the EB instalation, it uses the vanilla one?
hugs
Damn, i keep getting CTD's, though the unit cards and unit_info images are working
Since you use these skins, would you mind posting your files?
one thing i found strage is that in the export_descr_units the files for the textures have the file extension="tga", but inside the download the extensio in "TGA.DDS".
Last edited by Grothaal; October 19, 2007 at 07:27 PM.
Found my mistake, that path must not include the .DDS.
But i find strange that the unit seems to figth with the but of the spear. :/ Thats odd. Does one have to change also the attributes? (fs_something) ?
Last edited by Grothaal; October 19, 2007 at 08:04 PM.
Yeah, you should change the model skeleton to fs_spearman (the standard underhand spear skele) - ATG's models naturally weren't made with the EB overhand spear animations in mind.
Oh, thats good, will change it rigth away
Thanks for the info![]()
Or...you can give the model the fs_o_f_spearman skeleton in the DMB and give the same unit the short_pike attribute in the stat_pri_attr line.
However, be aware there are bonuses associated with the short_pike attribute so careful on how you stat the unit or you may make it a little too strong. Unless of course that is your intention.
Last edited by Lysander13; October 19, 2007 at 08:56 PM.
Now my next move will be replacing the officer model, KLA unit seem pretty impressive...... models from EB are good for the generals, but the unit colors are not matching the bronze tonality of the soldiers.
whats the diference between the fs_o_f_spearman and fs_spearman ?
And whats the diference between short pike and ligth spear, do they issu less/more or diferent kind of damages? Seems rhat ligth spear is weaker.
I tried both solutions, and both would serve visually, thou the pike option seemed to give the company better cohesion and formation.
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Last edited by Grothaal; October 19, 2007 at 09:51 PM.
Originally posted by GrothaalAs Watchman mentioned in an earlier post...fs_spearman is the standard underhand spearman skeleton, while fs_o_f_spearman is the standard overhand skeleton.whats the diference between the fs_o_f_spearman and fs_spearman ?
Units with the short_pike attribute will fight with shorter than normal spears and grants a bonus against any other kind of troops, if i remember correctly. While light_spear offers less pushing power than units with the spear attribute and gives default bonus of +8 to defense vs. cavalry and penalty of -4 to defense vs. infantry.And whats the diference between short pike and ligth spear, do they issu less/more or diferent kind of damages? Seems rhat ligth spear is weaker.
Yes, you are correct, this does seem to be the case. Also note you can use combinations for this stat line to have the very effect your speaking of for example:I tried both solutions, and both would serve visually, thou the pike option seemed to give the company better cohesion and formation.
stat_pri_attr short_pike, light_spear.....or
stat_pri_attr short_pike, spear
stat_pri_attr long_pike, light_spear......or
stat_pri_attr long_pike, spear
The latter 2 being examples that would be used for phalangite type units and not hoplites. Just be aware of the bonuses associated with each tag when you stat your added unit or you could be making yourself a "uber" unit or a wimpy one depending on how you go about it. These are not even to mention some of the other stats that come into play...mass, lethality, delay between attack..etc...![]()
In other words, it's probably better to leave those alone unless you're *really* sure of what you're doing.
Not that I know of. It just tells the engine which animation matrix combination thingamabob to use when the unit fights and moves.Originally Posted by Grothaal
I setup the model to use the same weapon as planned by the EB team (ligth_spear), with the skeleton planned by the model-designer, fs_spearman.
All working fine so far, its not really dificult to change an unit
Thanks for all the help and tutorial sugestions![]()
I am using the fs_spearman attribute and ligth_spear. Does the "fs_" tipe of skeleton influence the damage made or received?