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Thread: 0.5 Years per turn balancing

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  1. #1

    Default 0.5 Years per turn balancing

    Hey!

    I don't play this mod, but I would be interested if you managed to balance things out with 0.5 yrs per turn.

    Can you post your descr_settlement_mechanics.xml and export_descr_buildings.txt files here? I wonder if you managed to balance the game out, so that you don't have huge cities and citadels allready at 1100 or so.

    thanks in advance!

    My Home is my Castle.

  2. #2

    Default Re: 0.5 Years per turn balancing

    Decreased income, longer build times, increased build costs, higher unit purchase cost/upkeep, units and city upgrades tied to certain events. (similar to gunpowder in vanilla)
    It works out really nice actually.

  3. #3

    Default Re: 0.5 Years per turn balancing

    There is also another problem to concider when editing, and its AI and how it handles its economy. A player might have the dicipline to wait and save up for that 20000 florin town upgrade, but the AI might instead find it a wiser choice to spend those money on recruiting more peasants to its armies.

  4. #4
    Condottiere SOG's Avatar Domesticus
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    Dec 2006
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    Oregon, USA
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    2,274

    Default Re: 0.5 Years per turn balancing

    The AI will not let you down. Even if you do not use the fixes.

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