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October 15, 2007, 12:14 PM
#1
0.5 Years per turn balancing
Hey!
I don't play this mod, but I would be interested if you managed to balance things out with 0.5 yrs per turn.
Can you post your descr_settlement_mechanics.xml and export_descr_buildings.txt files here? I wonder if you managed to balance the game out, so that you don't have huge cities and citadels allready at 1100 or so.
thanks in advance!

My Home is my Castle.
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October 15, 2007, 12:43 PM
#2
Tiro
Re: 0.5 Years per turn balancing
Decreased income, longer build times, increased build costs, higher unit purchase cost/upkeep, units and city upgrades tied to certain events. (similar to gunpowder in vanilla)
It works out really nice actually.
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October 27, 2007, 03:12 AM
#3
Foederatus
Re: 0.5 Years per turn balancing
There is also another problem to concider when editing, and its AI and how it handles its economy. A player might have the dicipline to wait and save up for that 20000 florin town upgrade, but the AI might instead find it a wiser choice to spend those money on recruiting more peasants to its armies.
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October 27, 2007, 12:08 PM
#4
Re: 0.5 Years per turn balancing
The AI will not let you down. Even if you do not use the fixes.
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