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  1. #1

    Default Brittania campaign minor mod idea

    I liked playing the English in the original MTW2. I would have liked to play them in the Brittania campaign, BUT they start out with way too many cities. I like to start small and build up.

    I was wondering, is it possible to edit just the descr_strat file so the English start out with just London and a nearby castle? Has anyone done something similar?

  2. #2

    Default Re: Brittania campaign minor mod idea

    Playing as England is not easy. Ireland and Wells are on you from the start. Specially keeping anything you have on Ireland is hard. Then the Barons Alliance hits you hard as well.

    But if you want to do it all you need to do is edit the descr_strat.txt.
    Back it up before editing.
    Using the cut and paste to give all the cities and castles you don’t want for england to the slave faction or any other faction of your choosing. Make sure you cut and paste the whole text.
    For example if you want to give Hampshire to the slaves, cut the whole text for Hampshire

    Code:
    settlement
    {
    	level large_town
    	region Hampshire_Region
    
    	year_founded 0
    	population 2100
    	plan_set default_set
    	faction_creator england
    	building
    	{
    		type core_building wooden_wall
    	}
    	building
    	{
    		type barracks town_guard
    	}
    	building
    	{
    		type temple_catholic small_church
    	}
    }
    from the english faction, scroll down to the slave faction and paste it in as the last settlement but before the characters starts.

    Next you need to take away the armies that stayed it those settlements. Do not remove Henry or Edward you need them. If they are in a city you don’t want move them out.
    Every character has an x and y co-ordinates next to them. Those tell the game where on the map the character starts. So if you only want to move a character edit the x and y co-ordinates.

    Use the cheat show_cursorstat, it gives co-ordinates (in x,y, form) and region name of the location under your cursor.

    Before you remove the armies write down the x and y co-ordinates for them you will need them for later.

    Once you done deleting or moving the armies you need to add some rebel armies to the cities you previously added to the slave faction.

    Scroll down to the slave faction and take a look how the characters are done.

    This is how a army looks like in the descr_strat.txt:

    Code:
    sub_faction england, Rufus, general, male, age 25, x 90, y 59
    army
    unit		Hobilars				exp 0 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    unit		Peasant Crossbowmen				exp 0 armour 0 weapon_lvl 0
    unit		Peasants				exp 0 armour 0 weapon_lvl 0
    unit		Peasants				exp 0 armour 0 weapon_lvl 0
    Easiest way to add new armies it to copy and paste the characters and changing the x and y co-ordinates to the ones you write down before for the removed english armies.


    Don’t know how making those changes affect the Barons Alliance.
    Last edited by Pawel The Crusader; October 15, 2007 at 07:45 AM.

  3. #3

    Default Re: Brittania campaign minor mod idea

    Thanks for the help. Maybe I'll play England a few turns as they are and see how it goes. Then if I don't like it, I'll make the changes.

  4. #4

    Default Re: Brittania campaign minor mod idea

    Playing England is a lot like playing Rome in BI, so give it a go.
    Holy Land mod for Crusaders Campaign
    Dismounted Knights Templar, Hospitaller for the Crusaders Campaign

  5. #5

    Default Re: Brittania campaign minor mod idea

    It was hard especially if you were the Western Roman Empire. The only problem are as always : money!

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