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Thread: = Trivium independant Map Editor (TiME) Project =

  1. #41
    alman9898's Avatar Centenarius
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    Originally posted by MrHide@Nov 30 2004, 02:11 AM
    Prometheus, wait for the next version, it shouldn't take all too long. I made already changes to the drawing, I hope it will work then.

    Alman9898, it will be editable in one of the next versions, but you will still have to wait a while.
    Ah, ok.

  2. #42

  3. #43

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    I'm slowly progressing since I have lot of work for school the last week.
    Editing existing regions is nearly complete, adding new provinces isn't that difficult I hope. I also have to add the feature to set for the cities/ports a new position. I hope that I have more time this week.

    For a screenshot of the region editing feature click here.

    MrHide

  4. #44

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    Take your time MrHide, remember education comes first . Awesome work so far.
    Imperial House Of Wild Bill Kelso
    Under the patronage of Kagemusha.
    Younger brother of TomteOfDoom


  5. #45

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    Some news:
    Settlement editing is nearly complete. Currently working on the building editor (Screenshot). With it you can add/remove buildings to the settlement.

    The editor can now save the following files:
    descr_strat.txt, descr_regions_and_settlement_name_lookup.txt, descr_regions.txt, {campaign}_regions_and_settlement_names.txt
    For the regions you don't have to open a text file

    What I have to do now is the city/port placing and region adding/removing.

    Greetings, MrHide

  6. #46
    webbird's Avatar Senator
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    Mr. Hide, last weekend i played the new mod from linedog, the first simple version of the bigger campaign map vor RTR 1.1.

    Then i copied the folder to load it with your tool, in the very last part of the loading process it crashed with error in the exe. Maybe you have a look and try it ones yourself to find out.

    The mod itself runs perfect and seems to have no errors.

    Greetings!

  7. #47
    Stuie's Avatar Laudir Agus Mir
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    Originally posted by MrHide@Dec 7 2004, 09:45 AM
    (snip a bunch of cool stuff)

    What I have to do now is the city/port placing...
    Out of curiosity, are you going to included unit placement as well? One of the biggest pains I've had with editing the map has been getting units placed properly with the x,y coordinates. I can never visualize exactly where I'm putting them.

    Thanks for the program!! Great stuff thus far.

  8. #48

    Default

    Originally posted by webbird@Dec 8 2004, 11:44 AM
    Mr. Hide, last weekend i played the new mod from linedog, the first simple version of the bigger campaign map vor RTR 1.1.

    Then i copied the folder to load it with your tool, in the very last part of the loading process it crashed with error in the exe. Maybe you have a look and try it ones yourself to find out.

    The mod itself runs perfect and seems to have no errors.

    Greetings!
    Present version does not work with RTR map. I think Mr. Hide said something about rectifying this in a future version.

  9. #49

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    I cannot wait anymore for your mod!

  10. #50

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    Think you will finish over the weekend?

  11. #51

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    It looks good that I can finish it until tomorrow (no promise )
    Region removing and city/port placing works already. Last thing is adding a region.

    RTR campaign works with the new version. Although there is a warning:
    Why is in some campaigns (lookup file / settlement/city names) the city "Roma", without associated to a region? :w00t

    Character as well as ressource placing is planned for a other release.

    Hope I'm soon ready
    MrHide

  12. #52

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    Have you add garrison so we don't get riots on first turn on making new region provinces?

  13. #53

    Default

    please hurry!

  14. #54

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    Be patient dude! lol, right now since I bought lord of the ring, battle for middle-earth, it is wicked, I am using it to occupied me so i don't wait.

    Actually I am still waiting and doing something lol.

  15. #55

    Default

    NEW VERSION IS OUT: v0.2

    To download, look at the first post or at the TTO forums.
    Please read the information and the readme

    Some background information:
    Much of the time I worked needed the file reader of the RTW files. It alone has 2700 lines of code. The code grew since the last version a lot and the editor has currently without the engine over 8000 lines of code.

    Edit: Added the original campaign files.

    I hope that there are no problems.

    Have fun,
    MrHide

  16. #56

    Default

    Originally posted by MrHide@Dec 12 2004, 02:03 PM
    NEW VERSION IS OUT: v0.2

    To download, look at the first post or at the TTO forums.
    Please read the information and the readme

    Some background information:
    Much of the time I worked needed the file reader of the RTW files. It alone has 2700 lines of code. The code grew since the last version a lot and the editor has currently without the engine over 8000 lines of code.

    I hope that there are no problems.

    Have fun,
    MrHide
    Only problem so far is you can't download it from tnat page or from the downloads section without authorization.

  17. #57

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    Mr Hide, you are truly amazing. I had this map ready, but was crashing, your tool fixed it :

    Any map modders want this map to build upon, let me know, it extends east, all new lad to the east is flat so far.
    Imperial House Of Wild Bill Kelso
    Under the patronage of Kagemusha.
    Younger brother of TomteOfDoom


  18. #58

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    As linedog said there is no download link *NTW*

  19. #59

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    Check the first post in this thread. It can be downloaded there.
    Imperial House Of Wild Bill Kelso
    Under the patronage of Kagemusha.
    Younger brother of TomteOfDoom


  20. #60

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    Ok thats all fine but how do i get a map up what do i open because all ive got is the program with a black map screen?

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