Having fun with this mod - however, there are IMO a few issues with it:
1) Money - I'm either broke and scrabbling for mission rewards and Papal gifts, or I'm rolling in it. After grabbing all of France as the French and building up my trade buildings, I was making 30000 profit a turn with 12 unit stacks in all cities and 3-4 full stack armies in 1235. I think this is due to the increase in trade bonuses in export_descr_buildings - eg, roads get a trade_base_level_bonus as well as the trade bonus included in road_bonus, markets get trade_level_bonus and trade_base_income_bonus and the explorer and theologians guilds get trade bonuses.
2) The era system makes some units obsolete as soon as they're available - no point going for Ottoman infantry when they're unlocked by the same event and have the same building level as Janissary Archers.
3) You can build Alchemists before gunpowder is invented
4) Not sure if it's just the games I've played, but by 1200 the map seems to be down to 7 or so large empires who've wiped out their neighbours. A faction respawn or reinforcement script might help here.
5) None of the new sword units count for Swordsmith guild reputation.




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