KK has mod merchants so they make more money. My question is: how?
I'm playing the late campaign as Teutonic Order and when I place my merchant (3 gold) on amber, he makes about 70/turn. When I see a foreign merchant (also with 3 gold or less), he makes about 400/turn for amber. I don't get it.
As for now, merchants aren't worth the money and managment imo




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