Have noticed when fighting with pikemans they dont use their swords in combat when needed. Is it a bug? How do i fix it?
Have noticed when fighting with pikemans they dont use their swords in combat when needed. Is it a bug? How do i fix it?
Which faction are you playing? Which units are you talking about?
burgher pikeman, scots pikeman, when playing as HRE.
Then dont know about the byzantium (new) pikemans but they dont use their sword either.
I just did a quick custom battle between a unit of burgher pikemen vs. norman knights. The pikemen kept using their pikes the whole time, even after combat was joined.
Yes, exactly what i ment. Is it hard to make a fix for it?
Sorry I thought you were saying that they were using their swords
Pike units' secondary weapons were removed to make them actually useful. It's the only way of making them not take their swords out 2 seconds after being attacked like in vanilla M2TW, making them completely useless (especially against cavalry which they are specifically designed to counter). The benefits of removing their swords far far far outweighs any disadvantages that may occur.
well ive played with them before when they had the ability to change swords as second weapons.. and i think they worked quiet effectly if they stood their ground.. Still, is it hard to make them use swords as second weapon?
Making the Pikemen use Swords as a secondary weapon isn't difficult, it's stopping them use the damn things innappropriately that's impossible.Still, is it hard to make them use swords as second weapon?
Yes, okej, i understand.. but could somebody please explain how to make them use sword as secondary weapon?
You just have to look into the "export_descr_unit.txt" and search for every occurence of "long_pike", and input some data for the secondary fighting ability, instead of this line:
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
you should have something looking like:
stat_sec 2, 1, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
It requires you to invent some stats as RC1.3 doesn't include secondary stats for these units. To be in line with other units stats, you shouldn't go over a 3 attack/3 charge value, rather 1/1 or 2/1 in most cases.