Nice Mod, I'm having alot of fun with it.
Couple Questions:
1. What's the reasoning behind the castle units being built in cities and city militia being built in castles? And is there a trigger I can use like "And Settlement = Castle/City" or something I could use to make peasants built in Castles and Militia built in Cities? Alternatively If I can't do that without building a new chain of Barracks specifically to that I guess I could just add them to the feudal building chain and remove the barracks from Castles.
2. Are you planning on using the new features like Religion Change or Flag/Name change for a faction? I found the counters in the campaign script for Teutonic Campaign, dunno what other files would have to be altered though. Was thinking Mongols could come out Pagan like they should, then change to Muslim if and when certain prerequisites have been achieved.
Also Novgorod and Keiv could somehow merge to form Russia at some point, The Seljuks could become the Ottoman empire, and Castile and Aragon could merge to form Spain.
3. Novgorod speaks with an English accent even though Sound_Accents says otherwise, I tried to fix it, searched other sound files, and still notta, anyone know how to make them speak Eastern European?
Thanks.




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