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  1. #1

    Default Diplomacy

    First and foremost this is an excellent mod, much more enjoyable that Rome, so many thanks!
    One thing though, Rome's diplomacy was probably the weakest part of the game, the AI would usually not act in its own best interests. I'm playing as the english and have twice found that the AI will refuse to surrender even after losing all but one or two of its territories, even if I took a number of its cities on one turn. This was not too big an issue against france, but they had an alliance with HRE. I'm now more or less forced to capture all of their territories as, even after losing half of their cities, they refuse to surrender. Any ideas? I read that there is a force_diplomacy command for rome but that does not appear to work for this (very impressive) mod.

    thanks again!

  2. #2
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Diplomacy

    Quote Originally Posted by devonish View Post
    First and foremost this is an excellent mod, much more enjoyable that Rome, so many thanks!
    One thing though, Rome's diplomacy was probably the weakest part of the game, the AI would usually not act in its own best interests. I'm playing as the english and have twice found that the AI will refuse to surrender even after losing all but one or two of its territories, even if I took a number of its cities on one turn. This was not too big an issue against france, but they had an alliance with HRE. I'm now more or less forced to capture all of their territories as, even after losing half of their cities, they refuse to surrender. Any ideas? I read that there is a force_diplomacy command for rome but that does not appear to work for this (very impressive) mod.

    thanks again!
    Diplomacy AI behaviour is by default hardcoded in RTW, and we have not the option to change this significant.

    The force diplo script you mentioned, is possible, but afaik, not very effective, but i cannot say much about that, as i personally never investigated this script.

    The mod though won't get any changes from us in this direction, although i'm with you in your observations* ... but just we have finished our job in this project, except some little cosmetics and unit additions eventually.

    *If you would find out how to script this properly, then you could offer this as add-on sitemod for Chivalry I TW
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