type centauri crossbowmen
dictionary centauri_crossbowmen ; Centauri Crossbowmen
category infantry
class missile
voice_type Light_1
soldier bucellarii, 40, 0, 1
attributes sea_faring, hide_forest, can_sap, can_swim
formation 1.2, 1.2, 2.4, 2.4, 2, square
stat_health 1, 0
stat_pri 10, 2, bolt, 160, 22, missile, archery, piercing, none, 25 ,1 ; considering 40 soldiers, it needs to give a weaker punch
stat_pri_attr ap
stat_sec 4, 2, no, 0, 0, melee, simple, piercing, sword, 10 ,0.77 ; this is pretty much standard for all skirmish units
stat_sec_attr no
stat_pri_armour 1, 7, 0, leather ; defense skill should be higher and = to stat_mental
stat_sec_armour 0, 2, flesh
stat_heat 1
stat_ground 2, 2, -2, -2
stat_mental 7, normal, trained ; ranged units usually have stat_mental 7, so that they rout fast in hand to hand combat
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 960, 520, 60, 120, 96 ; must cost lots to compensate lethality, 2 turns compensates for lethality and allows for cheaper price - as you won't really recruit this unit that much if it takes 2 turns to recruit. Time is a resource too, you know.
It's good though that someone bases his mod on my mod, i'll be releasing a little patch soon, which should include all new Baktrian units...
ownership britons