Anyone had any luck replacing the texts in German with English ones?
I downloaded the text file mailor suggested but still the in game menu and unit descriptions are in German.Anyone know how to fix this?
Anyone had any luck replacing the texts in German with English ones?
I downloaded the text file mailor suggested but still the in game menu and unit descriptions are in German.Anyone know how to fix this?
"Savior, conqueror, hero, villain. You are all things, Revan, and yet you are nothing. In the end you belong to neither the light nor the darkness. You will forever stand alone."
Well...that's kinda embarrassing
I put them in ...\Medieval2\Stainless Steel instead of ...\Medieval2\Mods\Stainless Steel
Let's just pretend nothing happened
"Savior, conqueror, hero, villain. You are all things, Revan, and yet you are nothing. In the end you belong to neither the light nor the darkness. You will forever stand alone."
Funny, this mod is an executable that tells you to put it in the mods folder..... So does the readme...... Funny that, eh?!
when comes version for the original game
Cry "Havoc," and let slip the dogs of war.
Julius Caesar, 3. 1
Can anyone tell me, will ever SS support four expansion campains, or only grand campain?
Any word on the non-Kingdoms version?
I'm dying to play Medieval and I can't because I know SS 5.0 will be here soon.
nice work KK, Im downloading it now and it looks VERY good...
(PS any chance of permanant forts being added in the next release? I love those things)
someone stole my prefered user name!
ahwell they got here first
I am Jebus from TWC wiki
Hello
Thank you KK for this great mod
I really like everything you have done except one major thing.
So with all due respect, why did you have to include so many provinces making every battle a siege battle? It just destroys the gameplay for me.
Apparently since everyone just wants more and more, including provinces without thinking gameplay, I would like to know if its possible to delete bunch of the provinces, and if it is, I would love to know how if its not very complicated.
Thank you again for your work and time
Last edited by Lord Cunami; October 16, 2007 at 04:20 PM.
Actually KK moved settlements further apart to increase the number of field battles. Perhaps try decreasing the number of movement points so that armies are in the field longer.
Short answer: yes it is complicated. If you still want to do it, check the mod workshop forum for details and tutorialsApparently since everyone just wants more and more, including provinces without thinking gameplay, I would like to know if its possible to delete bunch of the provinces, and if it is, I would love to know how if its not very complicated.
Actually they start with Caffa in the Crimea. I guess they conquered Rostov in your game.
It's kinda historical...cant remember if they had actual territory outside of Constantinople (after the fourth crusade)...but Venice did have interests in that area.
edit: Just did a quick check and yes, the Venetians and Genoa controlled the Crimea after the fall of Constantinople.
Ok thanx, i was just surprised to see them there, oh well don't matter, i have a huge army on the way to lay waste to that castle.
Gonna download this this afternoon!
I read there are a few problems with 5.0, for instance the 'language problem'. What do I have to download next to 5.0 to get as many problems out as possible?
Get Wonkuruben's fix and you should be set http://www.twcenter.net/forums/showthread.php?t=126824
hmm, :hmmm: there seems to be a few bugs that KK is probably fixing that will delay the non-kingdom version. Maybe i should just get kingdoms now.
will UAI compaign AI work with this, or would it need to be updated to be compatible?
thx