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Thread: Stainless Steel 5.1 Released

  1. #121

    Default Re: Stainless Steel 5.0 Released

    Anyone had any luck replacing the texts in German with English ones?
    I downloaded the text file mailor suggested but still the in game menu and unit descriptions are in German.Anyone know how to fix this?
    "Savior, conqueror, hero, villain. You are all things, Revan, and yet you are nothing. In the end you belong to neither the light nor the darkness. You will forever stand alone."

  2. #122

    Default Re: Stainless Steel 5.0 Released

    that is odd, did you put the files in the correct folder?
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  3. #123

    Default Re: Stainless Steel 5.0 Released

    Well...that's kinda embarrassing
    I put them in ...\Medieval2\Stainless Steel instead of ...\Medieval2\Mods\Stainless Steel
    Let's just pretend nothing happened
    "Savior, conqueror, hero, villain. You are all things, Revan, and yet you are nothing. In the end you belong to neither the light nor the darkness. You will forever stand alone."

  4. #124
    uk_john's Avatar Ordinarius
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    Default Re: Stainless Steel 5.0 Released

    Funny, this mod is an executable that tells you to put it in the mods folder..... So does the readme...... Funny that, eh?!

  5. #125

    Default Re: Stainless Steel 5.0 Released

    Quote Originally Posted by heretic-anthem View Post
    i just wanted to point something out that i saw in SS 4.1 Im not sure if it has been changed in 5.0 or not. but i noticed that Egyptian mamluks and royal mamluks have the same basic stats, atk/def and only a minor difference in their charge attribute. however, royal mamluks cost A LOT more. the same goes for the mongolian light and heavy lancers. they have the same difference except for a minor difference in their charge stat. am i missing something? or did KK just happen to miss this.
    Royal Mamluks have:
    -Much higher armor value because its an eastern armored horse
    -Higher collision mass for same reason
    -Better morale

  6. #126
    rusina's Avatar Domesticus
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    Default Re: Stainless Steel 5.0 Released

    when comes version for the original game

  7. #127

    Default Re: Stainless Steel 5.0 Released

    Cry "Havoc," and let slip the dogs of war.
    Julius Caesar, 3. 1

  8. #128

    Default Re: Stainless Steel 5.0 Released

    Can anyone tell me, will ever SS support four expansion campains, or only grand campain?

  9. #129

    Default Re: Stainless Steel 5.0 Released

    Any word on the non-Kingdoms version?

    I'm dying to play Medieval and I can't because I know SS 5.0 will be here soon.

  10. #130
    00Jebus's Avatar Foederatus
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    Default Re: Stainless Steel 5.0 Released

    nice work KK, Im downloading it now and it looks VERY good...



    (PS any chance of permanant forts being added in the next release? I love those things)
    someone stole my prefered user name!
    ahwell they got here first

    I am Jebus from TWC wiki

  11. #131
    Lord Cunami's Avatar Tiro
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    Default Re: Stainless Steel 5.0 Released

    Hello
    Thank you KK for this great mod
    I really like everything you have done except one major thing.
    So with all due respect, why did you have to include so many provinces making every battle a siege battle? It just destroys the gameplay for me.

    Apparently since everyone just wants more and more, including provinces without thinking gameplay, I would like to know if its possible to delete bunch of the provinces, and if it is, I would love to know how if its not very complicated.

    Thank you again for your work and time
    Last edited by Lord Cunami; October 16, 2007 at 04:20 PM.

  12. #132
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 5.0 Released

    Quote Originally Posted by Lord Cunami View Post
    Hello
    Thank you KK for this great mod
    I really like everything you have done except one major thing.
    So with all due respect, why did you have to include so many provinces making every battle a siege battle? It just destroys the gameplay for me.
    Actually KK moved settlements further apart to increase the number of field battles. Perhaps try decreasing the number of movement points so that armies are in the field longer.

    Apparently since everyone just wants more and more, including provinces without thinking gameplay, I would like to know if its possible to delete bunch of the provinces, and if it is, I would love to know how if its not very complicated.
    Short answer: yes it is complicated. If you still want to do it, check the mod workshop forum for details and tutorials

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #133
    Domesticus
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    Default Re: Stainless Steel 5.0 Released

    Why does Venice have a province in the far east...is it Historical?...


  14. #134
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 5.0 Released

    Actually they start with Caffa in the Crimea. I guess they conquered Rostov in your game.

    It's kinda historical...cant remember if they had actual territory outside of Constantinople (after the fourth crusade)...but Venice did have interests in that area.

    edit: Just did a quick check and yes, the Venetians and Genoa controlled the Crimea after the fall of Constantinople.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  15. #135
    Domesticus
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    Default Re: Stainless Steel 5.0 Released

    Ok thanx, i was just surprised to see them there, oh well don't matter, i have a huge army on the way to lay waste to that castle.

  16. #136

    Default Re: Stainless Steel 5.0 Released

    Gonna download this this afternoon!
    I read there are a few problems with 5.0, for instance the 'language problem'. What do I have to download next to 5.0 to get as many problems out as possible?

  17. #137

    Default Re: Stainless Steel 5.0 Released

    Quote Originally Posted by OutOfFaze View Post
    Any word on the non-Kingdoms version?

    I'm dying to play Medieval and I can't because I know SS 5.0 will be here soon.
    I would also be very intrested to get this information.


  18. #138
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 5.0 Released

    Quote Originally Posted by Gill View Post
    Gonna download this this afternoon!
    I read there are a few problems with 5.0, for instance the 'language problem'. What do I have to download next to 5.0 to get as many problems out as possible?
    Get Wonkuruben's fix and you should be set http://www.twcenter.net/forums/showthread.php?t=126824

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  19. #139

    Default Re: Stainless Steel 5.0 Released

    hmm, :hmmm: there seems to be a few bugs that KK is probably fixing that will delay the non-kingdom version. Maybe i should just get kingdoms now.

  20. #140

    Default Re: Stainless Steel 5.0 Released

    will UAI compaign AI work with this, or would it need to be updated to be compatible?

    thx

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