"Gallia divisa est in partes tres..." when there were classworks about Caesar's works what I had always dreamt about is to recreate such events in something like... the RTW engine! So what I have to say... great thanks and congratulations to the team members!
Unlike other great mods this is centered on specific historical events so
large field battles will have enormous importance. How to make these more realistic? I would like to propose some suggestions.
Firstly unit movement and turning rate should be slower expecially for cavalry, that can move from on side to the other of an army in no time
and can charge when facing in a different direction. (I tried to edit the terrain modifiers but have no idea of what the comparative values should be)
Secondly unit stats should be revised. Hand missile effectiveness is way too high, particularly when legionaires throw pila at barbarian units. Pila attack should be reduced at least by one third, instead it should have a greater shocking effect on morale and be AP, since real effects of the pila can't be
implemented. Also arrows and slinged stones effectiveness should be lightly reduced. Generally speaking attack values should be reduced in comparison to defence as already is for Roman legionaries who in RTR are too superior to other units even similarly equipped like the hiberian scutarii. An accurate sistem considering training, weapons armor and shield quality, "warrior istinct" would be welcomed.
On the other hand legionaries and gaesatae should be in the few having a "good morale" in RTR (corresponding to more than a excellent morale in real history). Other units morale should be lowered, even to "poor" for troops like Greek Pantodapoi (irregulars); they actually rout too hardly even when attacked from the flanks and never for missile attack even if they suffered tremendous casualties. Also troops experience was important in Caesar's campaign; it should be gained much more easily (a cohort suffering 20% casualties and inflicting 120% is more often than not still "green" at the end of the battle).
All this should make an emphasis of tactics like flanking, correct cavalry charge timing and deployment of reserves.
And of course you will need the best modded AI availlable for beating Vercingetorix and Pompeus will not be easy.
Are these changes possible and auspicable? Thanks in advance for any reply.




Reply With Quote





