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  1. #1

    Default Stainless Steel 5.0 Preview



    PREVIEW


    Hi all,

    Actually I was sure that I can release SS 5.0 today, however, I have to leave for 3 or 4 days and I can't upload it anymore), so you have to wait for the release until I come back.

    Therefore I decided to make a little preview, so you can have an idea what you can expect with the next version...
    I hope you'll like it!

    Note that this is not the final feature list and there may be several things missing...

    1. The Campaigns

    SS 5.0 will feature two campaign modes:

    1. The Early Era Campaign

    - This is the normal "grand campaign" which will start in the year 1080.
    - 1.5 years per turn and about 350 turns

    2. NEW The Late Era Campaign



    - Time Frame is 1230 - 1530
    - 1 year per turn and about 300 turns.
    - All factions start out with historical accurate empires (A couple of settlements have to sacrifice the historical accuracy for a better balance)
    - Advanced settlements and units available at the game start
    - Every faction owns one or two very advanced settlements, which will be your local military powerhouse. Loosing this key settlements can seriously drop the military and econimc power of one faction.
    - Playable Mongols

    3. NEW Hotseat Campaign included


    1.1 The Campaign Map

    - NEW New models for castle, fortresses and citadels

    - NEW Different models for faction leaders and generals
    - NEW Some new skins for generals

    - NEW Unique models for Teutonic castles (also on battlemap)
    - NEW wooden walls now have a wooden colour
    - NEW Many small map improvements
    - Campaign Map completely resized and reworked
    - Slight Map Extension to the north and east
    - More space between settlements in order to have more field battles
    - Many new details like smoother forests, new rivers, mountains, isles, trade routes...
    - Slightly changed borders of all regions in order to make them less noticeable
    - NEW About 70 New Provinces, well spreaded and historically correct:
    (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Basra, Astrakhan, Tortosa, El-Oued, Sinop, Norrkoeping, Benghazi, ...)
    ....additional settlements not listed yet...
    - Every Region has its own ressources, including new valuable resources in the "outbacks" of the map.
    - Some ressources deleted to make others more valuable

    1.2 NEW 9 New Playable Factions

    - Battle map sounds for all units added

    1.2.1 New Self-made factions

    Kievan Rus

    - 8 unique units with unique descriptions
    - All units, banners and models reskinned
    - Historical Character Names
    - Difficult starting position
    more information: http://www.twcenter.net/forums/showthread.php?t=99475

    Crown of Aragon

    - 5 unique units with unique descriptions
    - New historical unit names
    - All units, banners and models reskinned
    - Historical Character Names
    - New Order of Montesa guild
    more information: http://www.twcenter.net/forums/showthread.php?t=104053

    Order of the Knights Templar (only playable in the Early Era Campaign)

    - 7 Unique Units with new cool Descriptions
    - All other units have specific Templar Knight Designs
    - Historical Characters and new Templar Knights Events
    - New Unique Titles which represent the Templar Hirarchy
    - Very different and hard campaign
    more information: http://www.twcenter.net/forums/showthread.php?t=86534

    1.2.2 Factions from Kingdoms

    All with very unique unit rosters!


    NEW Ireland



    NEW Norway



    NEW Lithuania



    NEW The Teutonic Order (only playable in the Late Era Campaign)



    NEW Kingdom of Jerusalem (only playable in the late Era Campaign)



    NEW Playable Mongols (only playable in the Late Era Campaign)

    - Area of Recruitment
    - Kalos' New Mongols skins
    - Must be played as a real Mongol horde!




    1.3 500 Different Units

    - NEW Many units from the Kingdoms Expansion added
    - NEW All factions now have a logical and more complete recruitment tree and several reasonable and interesting units are added.
    - NEW Many units are only recruitable in specific regions or with specific buildings
    - NEW Many "clone" units like town militia and many units that you won't notice are deleted or replaced.
    Some new units:

















    ...and many more...

    (an overview over all unit rosters follows soon...)


    1.4 Kingdoms features

    - NEW Boiling Oil from Gatehouses


    - NEW Control your reinforcements




    1.5 The Campaign AI

    not finally decided...

    1.6 The Mercenaries

    - Over 15 New mercenaries for the Early and High Medieval Period:
    Numidian Cavalry
    Sergeant Swordsmen
    Hashishim Mercenaries
    Viking Mercenaries
    Prussian Spearmen
    Highland Pikemen
    Armenian Infantry
    Hunters
    Arbalesters
    Heavy Axemen
    Macemen
    English Huscarls
    Swabian Swordsmen
    Andalusian Infantry
    Mercenary Saracens
    Brigandine Crossbowmen
    Axemen
    NEW Some mercenaries from Kingdoms
    - New and more varied mercenary pools
    - Greater mercenary variety
    - Mercenaries have more experience
    - Less mercenary missile units
    - Regions have more of mercenary special units

    1.7 Improved and challenging AI Armies

    - Proper Mix of Infantry, Missiles, Cavalry and Artillery.
    - AI produces more Elite and Heavy units.
    This was done without changing any unit costs

    1.8 New Traits, Ancillaries, Titles and RPG elements

    - NEW Kingdom Traits for the Teutonic Order
    - NEW Many own tweaks and various traits and ancillaries
    - Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
    - Army attrition and supply system demands much more tactical decisions and religion is much more important (Byg's Reality traits)
    Watch and take care of your general and his army!
    - NEW Countless new Traits, Transferable Titles, Ancillaries (Blood, Broads, & Bastards 2.1)
    more information here: http://www.twcenter.net/forums/showthread.php?t=102277
    - New Patriarch titles for Orthodox Factions available
    - Many broken Character Traits and Ancillaries fixed
    - New Knights Templar Titles

    1.9 Much more interesting Historical and Game Events

    - Events for Orders, Inquisitions, Cultur, Battles...
    - Events when a princess comes of age or when a monarch dies; many different portraits of beautiful and less beautiful princesses
    - Including New Era Events which affect unit & mercenary recruitment
    - Events who inform about the fall of any faction's capital cities.
    - NEW Some new kingdom events & videos

    1.x Agents and Characters

    - Historically accurate Character Names (CNP 3.0)
    - Reasonable limits for assassins, spies and priests
    - Merchants income increased, movement increased
    - Inquisitors less effective
    - Spy's chances decreased, movement greatly increased
    - Princesses movement increased, more charming
    - Diplomats movement increased
    - Priests movement increased
    - Captains are less likely to rebel
    - Assasins slightly improved, movement increased
    - Imam's required Piety to call a Jihad raised
    - Slightly less Heretics and Rebels
    - Little more Witches

    1.x Settlement and Unit Recruitment Changes

    - Important medieval Cities like Constantinople, Kiev, Rome and Paris more powerful
    - More logical recruitment, for example cities can build more ships & artillery than castles.
    - Fortesses/Citadels & Large/Huge Cities have 4-5 recruitment slots
    - Castles-Citadels have 1-2 free upkeep
    - City growth slightly reduced
    - Slightly lowered law bonus in cities
    - Slightly increased the distance to capital punishment
    - Tax Income slightly decreased
    - Unit recruitment depends on barracks and armorers
    - Early/Late Generals rarely recruitable in castles/citadels
    - Byzantium can build Highways
    - Added Missing Units:
    Dismounted Gothic Knights
    English Armored Sergeants
    Dismounted Broken Lances
    Hussars for Hungary
    Added Mounted Longbowmen for custom battles
    - Added Additional Units:
    Dismounted Order Knights
    Dismounted Armored Clergy
    Greek Arquebusiers for Byzantium
    Guard Pikemen for Byzantium
    Desert Raiders for Moors and Egypt
    Scottish Arqeubusiers
    - Missing triggers for Swordsmith guilds fixed
    - Triggers slightly changed to have more varied guilds
    Other Changes
    - Historically more accurate Faction Names
    - Win Conditions distended to 55 regions
    - Date is shown as years
    - Conquering the Aztecs is much harder
    - More balanced money Script to support AI Factions


    2.0 Battles

    - NEW Real Combat 1.3b
    - NEW Lusted's newest battle AI
    - NEW All historical Battles playable (except Hastings)

    - NEW 8 New scenario battles for singleplayer
    - NEW New scenarios for multiplayer
    - 10 new Custom Battle Maps
    - More balanced units stats and costs
    - Longer Lasting Battles due to slightly higher morale
    - More realistic battle map movement
    - Artillery crews reduced, morale lowered
    - (Great) Bombards, Serpentins can deploy Stakes
    - Strenght of Gates slightly increased
    - Ballista/Cannon Towers fixed
    - More Archers can deploy stakes
    - All Longbowmen ranges increased


    3.0 Graphics

    - NEW "Kingdoms style" menu
    - NEW Kalos' new Mongol textures ("Bringing justice to the horde")
    - NEW Mailed Knights' nose guards and coloured helmets deleted
    - NEW More dust when armies are marching (Horsearchers' Dust mod)
    - NEW New skies from Kingdoms
    - NEW Some new Coat of Arms
    - Completely new Faction Symbols & Menu Designs by Alletun
    - 20 new epic loading screens
    - New Symbols for the battle map
    - New unique Shield textures for all catholic factions
    - New unique Unit Textures for all European Early & High units (Burrek)
    - New unique Unit Textures for all Feudal & Mailed Knights (Knights&Knaves)
    - New unique unit textures for all Order Knights armor upgrades
    - High quality unit textures & banners for Byzantium (DG's One Faction At A Time)
    - New unit textures and banners for Hungary (Magyar Mod + own additions and improvements)
    - New historical accurate faction banners and banners for special units (Kings Banner 2.0)
    - Campaign Map Banners for Scotland, France, Poland historically accurate
    - More spectacular Sky variations and little more blood (improved Horsearcher's skymod)
    - Improved Captain models (plasticfigurine)
    - Improved Musket & Artillery Smoke (Headlock)

    ...and probably several things more....

    Suggestions and feedback always very appreciated!
    Until I havn't released the mod, there is still a chance that I can implement some of your suggestions!

    Finally a very big thanks to all who have contributed with their suggestions ideas, (bug) reports, feedback and contributions!


    Edit: oh no... this cursed screenshots...
    Edit2: missing screenshots follow later...
    Last edited by King Kong; October 07, 2007 at 06:20 PM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  2. #2
    Sosobra's Avatar Domesticus
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    Default Re: Stainless Steel 5.0 Preview

    Just a wild guess but I am assuming will need kingdoms
    I find most people irritating
    SteamID:Sosobra

  3. #3

    Default Re: Stainless Steel 5.0 Preview

    Hi Sosobra,

    hmm.. your guess is not bad. I would recommend it...

    However, I will also upload a version for the original game and there you will have almost all features that are listed here (maybe except controlling reinforcements and boiling oil...)

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  4. #4
    The Sweeper's Avatar Miles
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    Default Re: Stainless Steel 5.0 Preview

    Actually....

    Quote Originally Posted by King Kong View Post
    I will also upload a version for the original game and there you will have almost all features that are listed here (maybe except controlling reinforcements and boiling oil...)

  5. #5

    Default Re: Stainless Steel 5.0 Preview

    Looks awesome! But will we need a clean install with kingdoms, or can we just install it over 4.1?

  6. #6

    Default Re: Stainless Steel 5.0 Preview

    GREAT !

    _______________________________
    My words become true in a battle
    Member: The Frontier, The Great Conflics

  7. #7
    Libertus
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    Default Re: Stainless Steel 5.0 Preview

    So an Early and Late campaign. Very clever heh can include some Kingdom's factions that appear later then 1080 without seriously 'warping' history. Bravo KK.

  8. #8

    Default Re: Stainless Steel 5.0 Preview

    OMG OMG OMG OMG OMG OMG OMG!!!!!!!!!!!!!!!!!!!!!!!!!! thank u KK for your hard work cant wait to download it once its rdy This has got to be the best news i had in days. an i only got 3 more days of school then im finish an i got 2 months of vacation before i have to start again that means 2 months of hardcore stainless steel ill play till my fingers is covered in blood!!!

  9. #9

    Default Re: Stainless Steel 5.0 Preview

    Will character names project version 4 be used for the factions added from kingdoms? all looks incredible btw. i heard talk that there would be cultyral wonders or cities that give special 'traits' or something like that...is this true?

  10. #10
    Hellbent's Avatar Semisalis
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    Default Re: Stainless Steel 5.0 Preview

    Oh man, just look at that preview!

    Can't wait to download!



  11. #11
    ztn3's Avatar Civis
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    Default Re: Stainless Steel 5.0 Preview

    I have been visiting these pages for years, but never felt a need to write anything. I am TW fan since the start and when MTW II was released I bought it instantly eager to play again. Bugs (aso) were disappointing, but I enjoyed it anyway - using LTC mod for example. Still, I became too busy and may be slightly tired of playing (and still dealing with another bugs and problems). But when I saw and checked your mod, it simply renew my desire to play. It is simply excellent. And just because of it I am going to buy Kingdoms as well.
    And at this point - when You announce 5.0 I just had to register myself to express my thanks and regards to You and the other modders - You are doing really great job, You hold the flag of Total War. Thanks for that again and good luck in the future...

  12. #12

    Default Re: Stainless Steel 5.0 Preview

    SWEET!!!!!!
    If your paddling up a river and get four flat tires
    how many pancakes can you put into a dog house?


    Answer: None because snakes do not have arm pits.

  13. #13

    Default Re: Stainless Steel 5.0 Preview

    Just like zt3n, i take advantage of this topic to thank KK for his great mod. It's funny how i couldn't play much of kingdoms after i just bought it, or can't be playing vanilla anymore without finding it just dull compared to Stainless Steel. Keep up the good work!

    About the late campaign era map: isn't the moor-colored Corsica (rather than Milan green) a mistake?

  14. #14
    rawghi's Avatar Decanus
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    Default Re: Stainless Steel 5.0 Preview

    King Kong... seriously... how many hours do you spend behind SS??!?!?!?!

    5.0 ROCKS!!!!!!!

    you included all "includable" in this new relase!!! ++++++rep!!!!!!!!!!!!!!
    I have only to thank you for your work!

  15. #15
    Domesticus
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    Default Re: Stainless Steel 5.0 Preview

    KK your the best. By the looks of it 5.0 is going to be amazing, i cant wait for it.

  16. #16

    Default Re: Stainless Steel 5.0 Preview

    awsome!!! thanks so much KK, i guess i will finally go buy kingdoms now.
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  17. #17

    Default Re: Stainless Steel 5.0 Preview

    Quote Originally Posted by Nightbringer View Post
    awsome!!! thanks so much KK, i guess i will finally go buy kingdoms now.
    Me too

    5.0

    King Kong is the modder equivalent of Chuck Norris. - Poisoner

  18. #18

    Default Re: Stainless Steel 5.0 Preview

    That is... well... one hell of a list of features! BOOYA!!
    "Insipientis est dicere, Non putarvm."

    "It is the part of a fool to say, I should not have thought."
    -Publivs Scipio Africanvs

  19. #19
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Stainless Steel 5.0 Preview

    Can someone make it clear for me:
    1) will there be any new factions for early SS campaign besides those that are already in 4.1?
    2) will there be more emerging factions (like Teutonic Order) besides Mongols and Timurids if I play early campaign?
    “Great empires are not maintained by timidity.” ― Tacitus

  20. #20

    Default Re: Stainless Steel 5.0 Preview

    Quote Originally Posted by Grand Duke Vytautas View Post
    Can someone make it clear for me:
    1) will there be any new factions for early SS campaign besides those that are already in 4.1?
    There will be Norway, Ireland and Lithuania in addition to the existing ones. Teutonic order, Kingdom of Jerusalem and playable mongolswill only be in the new era campaign

    Quote Originally Posted by Grand Duke Vytautas View Post
    2) will there be more emerging factions (like Teutonic Order) besides Mongols and Timurids if I play early campaign?
    I don't know about this, sorry.

    My Home is my Castle.

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