Kingdoms buglist
Alright, instead of everyone posting their found bugs in single threads, let's gather all bugs here. I will update the list when someone posts a bug in this thread, and will add some bug reports found in the scattered threads.
Remember, this list is for Kingdoms only
Let the bughunting begin!
Known bugs:
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Unique units in the crusades campaign
A big bug in the Crusades campaign. The unique units don't work properly.
Only one of each of these units should be allowed to exist at a time, and should they be destroyed they are supposed to re-appear in the training cue so they can be re-produced. However there appears to be two problems. Firstly, the unit does not appear in the training cue when it is destroyed. Secondly, the Auto-Management AI seems to be able to override this limitation and product multiple units of these unique units.
Spoiler Alert, click show to read:
Bug found and reported by DarthDisco
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Assassination mission in the teutonic campaign
When Crusading Nobles appear to help, Lithuania receives an assassination mission to kill him offering 4000 florins.
Spoiler Alert, click show to read:
But it doesn't work. If Lithuania kills him by assassination (or in combat) the result is that the mission fails.
Bug found by PorT_Lobo
Wooden forts in the crusades campaign
Is it a bug or not? Well, it seems to the most that it is. So it count's as bug for me.
The forts in the crusades campaign are supposed to be small stone forts, but all you get are normal wooden forts.
Here is a thread at Totalwar.com who tries to bring the stone forts back in: Link
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Invisible William Wallace in britannia campaign
When you convince William Wallace to join your faction (Marriage), and don't play as Scotland, only a riderless horse is shown where Wallace should be. I guess the reason is that the models for Wallace for another factions are not defined. But if it is that, why are you able to make him join your faction in the first place?
Some battlemodel-editing could probably fix this.
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The Teutonic Order using slavic accents
Seems like a bug, because we can all agree on the fact that the Teutonic's accent should be the HRE one, right?
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The 'bugging' Crusaders
Crusading nobles in the Teutonic campaign not spawning on the ship or with any units. The Noble spawns at the very bottom left corner of the map with no units or a flag. If you try to add unit to his stack the game crashes. This feature is severely bugged and make the campaign unstable.
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Teutonic campaign faction leaders loosing their pretty models
After the first King/Grand Master of your kingdom dies in the teutonic campaign, your next faction leaders will have normal family-member models, not the special King/Hochmeister models. Needs to be fixed.
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