I need help beta testing my mod. Below are the files that have changed and what they accomplish. The goal of this mod is too create a SPQR-like mod. Unzip to the root directory of the game and run using the Beta.lnk in the root directory. It will point to "C:\Program Files\SEGA\Medieval II Total War\kingdoms.exe" --features.mod=mods/crusades --io.file_first. All you need is an unmodified Crusades folder.
File:
mods\crusades\data\world\maps\campaign\imperial_campaign\descr_strat.txt
Changes Made:
Changed all settlements to castles, modified starting buildings, and starting population. Also increased number of turns in game. Finally the campaign AI type has changed each faction.
Antioch religious caesar
Jerusalem religious caesar
Turks trader mao
Egypt sailor napoleon
Byzantium fortified henry
Venice religious stalin
Mongols trader genghis
File:
mods\crusades\data\descr_character.txt
Changes Made:
Reduced all campaign pieces movement by 50%.
File:
mods\crusades\data\descr_settlement_mechanics.xml
Changes Made:
Modified tax amount collected to offset lack of population to make game playable. Modified castle upgrade populations as such:
Motte and Bailey > Wooden Castle (3000)
Wooden Castle > Castle (6000)
Castle > Fortress (9000)
Fortress > Citadel (12000)
File:
mods\crusades\data\export_descr_buildings.txt
Changes Made:
Modifed city buildings to be able to be constructed with castles. Modified unit recruitment of city buildings so that all units still recruitable. Upgraded recruitment slots as such:
Motte and Bailey (3)
Wooden Castle (3)
Castle (5)
Fortress (7)
Citadel (9)
Download: http://www.filefactory.com/file/b1c832/ (< 40kb)
Please post any feedback~![]()
![]()




Reply With Quote




