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  1. #1
    Haedar's Avatar Miles
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    May 2007
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    Baghdad Iraq
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    Default Mini Changes For Rome Total War 1.5

    Hi all I dicided to play RTW 1.5 but I changed the followin items to make that game mor beautiful and realistic.

    1) I changed the shape of many regions like Tripolitania, Brittania superrior and Inferior, cyrene and maney region else.
    2) I removed the Senet faction and the Scipians and make the Brutians as enemy of The house of Julii.
    3) The house of julii start with folowing regions Rome as a faction's capital, Ariminum, Capua.
    4) About unit the Julians can trained velite and mirmillo gladiators (with blue colour) and also Samnites warriors in red.
    5) The Hastai Princeps and Triatrii will not removed after marian reforms and they have green colour.
    6) Onager, ballistas and scorpions have 6 machens each.
    7) Remove the black colour frome the the region border of this faction.
    8) Foundery will give golden weapons and armours and the previous level of smithes give siver weapons and armours and missiles.
    9) I make all the ships availaple without tempels.
    10) 0 turn to recruit all unit including the unit that requires 2 turns (except ships and siege weapons).

    that is the changes that I think make the game mor actions and nicely sorry my english too weak because I am from Iraq.

  2. #2

    Default Re: Mini Changes For Rome Total War 1.5

    Can you post the script so the rest of the community can enjoy it?

  3. #3

    Default Re: Mini Changes For Rome Total War 1.5

    Not bad! How do you remove the Senate? I've tried, but to no success.
    Asking for rep is a sure fire way to not receive any, at least from this old cynic.

  4. #4

    Default Re: Mini Changes For Rome Total War 1.5

    Quote Originally Posted by Haedar View Post
    10) 0 turn to recruit all unit including the unit that requires 2 turns (except ships and siege weapons).

    .
    this is the main point of SPQR mod, it makes all your battles at least full stacks on both sides
    nice changes, what regions of brutti start with btw?


    y halo thar

  5. #5

    Default Re: Mini Changes For Rome Total War 1.5

    Nice changes, this is beginning to look like a new mod. make some more changes and then you could put this mod on a site ready for download!

  6. #6
    Haedar's Avatar Miles
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    Default Re: Mini Changes For Rome Total War 1.5

    Hi again I knew how to upload files and I have uploaded this changes now it is available at this sites
    files.filefront.com/rome+total+war+1.5+mini+cszip

    note 1) make sure your RTW is 1.5
    2) make backup to your data folder
    3) extract and copy the folder DATA and past it in your RTW main folder and choose yes to all
    4) start the game and start a new julii campaign enjoy


    to valut dweller
    to remove the senat and senat mission you sould following suit
    Open data folder in your RTW main folder then open world then maps then campaign then imperial campaign now in this folder look for a noteped fille called descr_strat open it I mean data/world/maps/campaign/imperial_campain/descr_strat
    inside this folder search this words: "faction romans_julii, comfortable caesar" you should see this

    faction romans_julii, comfortable caesar
    superfaction romans_senate
    denari 5000
    settlement
    {

    to remove the senat mission you had to delete this code: superfaction romans_senate and it sould be as the following

    faction romans_julii, comfortable caesar
    denari 5000
    settlement
    {

    save and exit when you start a new campaign you will have no missions from old women of the senat
    and you have to delete that code frome brutii and scipii by followin the previous step

    And just tell if you want to remove the senat faction.

    movemove I don't what is your name but to get 0 turn to recruit any or all unit it is easy by opening data folder and searching for file called (export_descr_unit) here you look to all units stats and coast
    for example I will change the recruiting time of Urban Cohort it look before like this:


    type roman praetorian cohort urban i
    dictionary roman_praetorian_cohort_urban_i ; Urban Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_praetorian_cohort_ii, 40, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 18, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 860, 320, 90, 130, 860
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    so to change the recruit time to 0 turn I sould change the following code
    stat_cost 2, 860, 320, 90, 130, 860

    change the first number to 0 the first number it refer to recruit time so it will be
    stat_cost 0, 860, 320, 90, 130, 860

    and unit stats will be
    type roman praetorian cohort urban i
    dictionary roman_praetorian_cohort_urban_i ; Urban Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_praetorian_cohort_ii, 40, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 18, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 860, 320, 90, 130, 860
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate

    any unit you to change his recruit time followin that steps and save when you start (or load) a game you will have 0 turn for recruting
    If that dont work tell me please

    GOD PLESS YOU ALL

  7. #7

    Default Re: Mini Changes For Rome Total War 1.5

    Moved to Mod Threads
    RIP Calvin, you won't be forgotten.

  8. #8

    Default Re: Mini Changes For Rome Total War 1.5

    Quote Originally Posted by Haedar View Post
    Hi again I knew how to upload files and I have uploaded this changes now it is available at this sites
    files.filefront.com/rome+total+war+1.5+mini+cszip

    note 1) make sure your RTW is 1.5
    2) make backup to your data folder
    3) extract and copy the folder DATA and past it in your RTW main folder and choose yes to all
    4) start the game and start a new julii campaign enjoy


    to valut dweller
    to remove the senat and senat mission you sould following suit
    Open data folder in your RTW main folder then open world then maps then campaign then imperial campaign now in this folder look for a noteped fille called descr_strat open it I mean data/world/maps/campaign/imperial_campain/descr_strat
    inside this folder search this words: "faction romans_julii, comfortable caesar" you should see this

    faction romans_julii, comfortable caesar
    superfaction romans_senate
    denari 5000
    settlement
    {

    to remove the senat mission you had to delete this code: superfaction romans_senate and it sould be as the following

    faction romans_julii, comfortable caesar
    denari 5000
    settlement
    {

    save and exit when you start a new campaign you will have no missions from old women of the senat
    and you have to delete that code frome brutii and scipii by followin the previous step

    And just tell if you want to remove the senat faction.

    movemove I don't what is your name but to get 0 turn to recruit any or all unit it is easy by opening data folder and searching for file called (export_descr_unit) here you look to all units stats and coast
    for example I will change the recruiting time of Urban Cohort it look before like this:


    type roman praetorian cohort urban i
    dictionary roman_praetorian_cohort_urban_i ; Urban Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_praetorian_cohort_ii, 40, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 18, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 860, 320, 90, 130, 860
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    so to change the recruit time to 0 turn I sould change the following code
    stat_cost 2, 860, 320, 90, 130, 860

    change the first number to 0 the first number it refer to recruit time so it will be
    stat_cost 0, 860, 320, 90, 130, 860

    and unit stats will be
    type roman praetorian cohort urban i
    dictionary roman_praetorian_cohort_urban_i ; Urban Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_praetorian_cohort_ii, 40, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 18, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 860, 320, 90, 130, 860
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate

    any unit you to change his recruit time followin that steps and save when you start (or load) a game you will have 0 turn for recruting
    If that dont work tell me please

    GOD PLESS YOU ALL

    remove a faction from the imperial campaign is very easy, since it's only delete the faction and all her references in descr_strat (and pass the cities to rebels or other faction)
    Click on my sig and check out my modelling works! Your opinion is welcome!


  9. #9

    Icon6 Re: Mini Changes For Rome Total War 1.5

    srry, i don't know how to delete a message, so... editing...
    Last edited by Conqistador; January 07, 2009 at 05:57 AM.
    Click on my sig and check out my modelling works! Your opinion is welcome!


  10. #10
    Lord Of The Knights's Avatar Rome Medieval ******
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    somewhere in the Medieval World
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    1,930

    Default Re: Mini Changes For Rome Total War 1.5

    welcome iraqi, nice start,keep the good work.

  11. #11

    Default Re: Mini Changes For Rome Total War 1.5

    How did you remove Region Borders?

  12. #12

    Default Re: Mini Changes For Rome Total War 1.5

    You make the primary and secondary colours of factions be the same, in descr_sm_factions.txt.

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