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Thread: A question from someone who doesen't know a thing about modding M2: TW

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  1. #1
    Brynjolfr's Avatar Libertus
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    Default A question from someone who doesen't know a thing about modding M2: TW

    Greetings, fellow Total War fans! I've never modded Medieval 2 before, to be honest. Still, there is a mod I've always wanted to do for it. I want to change the current missile model files for all crossbow using units in the game , including those in the expansion, and replace them with the crossbow-bolt models from RT: BI. I'm so disturbed by the fact that the Creative Assembly made the crossbowmen in M2: TW fire arrows, instead of bolts. I'd also like to know if it is possible to give the Medieval 2 crossbows the same velocity as the ones in Barbarian Invasion (because it looks more realistic that way). If someone could link a tutorial, or help me in some other way, I'd be forever greatful!

  2. #2
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: A question from someone who doesen't know a thing about modding M2: TW

    Moved to the workshop.

  3. #3
    nnnm's Avatar Senator
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    Default Re: A question from someone who doesen't know a thing about modding M2: TW

    about the velocity, I know that

    1- go to mof file\data\descr_projectile.txt
    find this and....

    projectile crossbow_bolt

    effect crossbow_arrows_new_set
    end_effect bullet_impact_ground_set
    end_man_effect man_impact_tiny_set
    end_package_effect bullet_impact_wall_set
    end_shatter_effect bullet_impact_ground_set
    end_shatter_man_effect man_impact_tiny_set
    end_shatter_package_effect bullet_impact_wall_set

    damage 0
    radius 0
    mass 0.05
    accuracy_vs_units 0.04
    min_angle -60
    max_angle 30
    velocity 40 80
    display aimed
    effect_only

    some mods have complicated projectile system like (projectile crossbow_bolt / projectile peasant_crossbow_bolt / projectile cav_crossbow_bolt / projectile elite_crossbow_bolt / ...) you can find the projectile of units in export_descr_unit.txt - example

    type Peasant Crossbowmen
    stat_pri 4, 1, peasant_crossbow_bolt, 130, 40, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr ap

    good luck



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