Had an interesting (and short) experience with a grand campaign using Novgorod last night. I had just downloaded the most recent CAI and BAI by Lusted as well as the latest RC and was eager to test them out. Here's my thoughts.
Obviously, Novgorod is in a difficult position with only two starting location and both towns not castles. I was left to try to fight to obtain a castle in one of the rebel territories nearby using basically militia soldiers.
Here's the rough course of events that led to a quick rise and fall of my Novgorod empire:
Well, I hope this will give some incites to Lusted, BBB, and the SS team to make improvements, but if not I just thought it was interesting. I'm going to give Novgorod another try today and see if I can do a little better. I've been playing these games since Shogun and always play VH/VH and that's probably the worse I've ever done.
- I took Helsinki at the request of the council.
- I built a large army with the knowledge that I had poor soldiers, but thought I could make up for it in numbers. This left me earning negative money year over year due to only having three settlements.
- I drove south Mensk, which I found sieged by the Kievan Rus.
- I headed east for the next settlement. Finding the settlements was difficult even using a spy because they were so spread out. Plus, with supply chain traits on, my armies quickly became despondent due to no road. I like the supply chain concept, but I feel that the effects take hold two quickly. As I lost movement points, it kept taking me the same amount of moves to get to the same settlement. For example, to Ryasin my initial movement estimate was say 7 turns. Then 3 turns into it, I was only 6 turns away, because of the movement penalties. I found this a little unrealistic, as a army in real life can actually set up a supply chain to support itself as long as it's unbroken by an enemy. Still, I like the feature because it's challenging but would like the turns that it takes effect to be doubled. As an aside, you only get this supply chain penalty when you have a general at the head of your army. I've found that it's often easier just to leave your general at home and send the army out to avoid the penalty. I don't like doing this because it feels like an exploit, but sometimes I have no choice if no general is available.
- Because it was taking me so long to move my massive army from settlement to settlement, I was accruing a massive debt (I think it got up to $14k).
- At this point, the Danes landed by Helsinki with the intent to take it. Finding it occupied by me, the didn't attack, but also didn't move away. They just stayed by my settlement, thus tying up my secondary army stationed there which I had hoped to use to take Riga. I know this is common for the AI to just get confused and hang out, but it leaves you with no options but either attack them (starting a war, which I didn't want) or remain stationary (also suboptimal).
- I continue to fight might way to the east with my massive army taking smaller settlements and hoping that the tax revenues will eventually be enough to pay for my military. I quickly find that this is not the case, because all the settlements are underdeveloped.
- I have no allies, but trade rights and a good relationship with Kievan Rus and Poland. I can't build a diplomat, because I have no money, so I'm left to the whims of my neighbors.
- At this point, the Danes get tired of just hanging out and decide to attack Helsinki. I bet them off easily with my archers and Kazaks. The Danes continue to through waves of armies at me (probably 4 or 5) before they finally request a ceasefire. I assume they have no money now, so I make a counter offer to obtain Stockholm, which they accept.
- Now, I have about 5 regions in the Russia area plus Stockholm, which was a pleasant surprise. You'd think I'd be sitting pretty since I've tripled my empire from 2 to 6 settlements. However, I'm still making no money, but have just broken even on a year over year basis. Why? Because the computer gave me five units of mercenary crossbowmen when I gained Stockholm, and they're so expensive they drain my budget.
- Despite the ceasefire, the Danes again decide to attack Stockholm and then Helsinki again. Again, I beat them back, but do lose Stockholm in the process. However, when they decide they want a ceasefire, I'm able to negotiate for Stockholm once more, thus reclaiming my lost territory. I found this to be odd, but not out of the question.
- This, you could say, was the pinnacle of my empire. I've finally broken even and am working my way out of debt.
- Things now go to pot as the Danes began to relentlessly purse me by breaking the ceasefire again. Also, the Kievan Rus in the south, whom I had an very good relationship with and had actually turned away from my settlements a couple of times, decided to attack.
- My main army is in the far northeast corner of the map at this point, and it would take at least 10 turns to get remotely close to the action, plus when I got there, they'd be basically useless due to supply chain penalties.
- Slowly taking my settlement, the Danes and Kievan Rus alternately ask for me to become their vassal, which, of course, I refuse.
- It becomes apparent quickly that all those years of debt have caused my settlements and armies to be woefully undeveloped, and I'm quickly outclassed by both my enemies. Since they smell blood in the water, they refuse my pleas (from a princess) for a ceasefire.
- I die a relatively quick and painless death at that point.
- One other major contributing factor to my downfall was the whole "Incites a Revolt" trait for the king. I must say, I like the idea, but in practice it can destroy your empire without any recourse from you to stop it. I lost Moscow, my main city, because one of my male family members came of age and immediately (at age 16) revolted and locked himself in the city so I couldn't move him. I just abandoned the city and sieged it once it revolted and he died. I know this is not unrealistic, but it seems a little to powerful to me.




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