Hi guys',
I'm a bit of a Noobster here, as I just got this game last Saturday. I've only been involved in one pissy little siege that only involved a few militia units on both sides ( AI was breaking in that is. I've besieged and fought quite a few the other way around) but I seem to be in a challenging spot (to put it laughably mildly) now with the dreaded Mongols.
Long story short, I've been playing as the English and watching with "concern", the 10 full stack (uber general in each) Mongol Horde make it's way across the Steppes and, ultimately besieging and taking Moscow (my ally) without a scratch. I've had several very good spies appraise me of the army composition and quality.
They just sort of parked there for a number of turns when one of the stack made it's way to Russian held Vilnius. I thought this a good time to pick a fight with them and sent the closest & best general in the area to lift what was sure to be another siege. The full garrison of Russians were in a (((Canon Towered))) Citadel, and thus I expected them to hold until I arrived. Didn't happen.
My 5 star night fighter hosting about 7 well armoured knight cavalry and some 11 Longbowmen & 2 culverin, arrived two turns too late to lift what became in fact a siege. Strangely enough, the next turn the (entirely silver exp & intact) Mongol army) was gone, and the Citidel was empty except for their general.
Bang, I pounced, autoresolved, and bagged the Citadel losing only 6 bowmen. The Mongols were not amused. I hit the end turn button and lo and behold, the absent (silver) army is about a day's march from the west (AND) I have another 8 armies marching in a perfect arrowhead formation from Moscow, meaning they'll be at my doorstep in the next 1, maybe 2 turns. Something tells me this will be major suckage.
I've heard tell, goading the Horde into a siege rush is one of the better methods of dealing with them, but sweet mother, NINE well equiped armies??
The fight is tonight mates, and I'm damn glad for any suggestions, keeping in mind that I have heavy cavalry, retinue longbowmen (will use the stakes at the gates & chokepoints thank you very much) & 2 culverin to deal with these boys and that's it...
Thanks!




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