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Thread: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

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  1. #1
    GrandViZ's Avatar Domesticus
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    @mayhem
    You should install the latest bugfix from the bugfix thread to fix those textures.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  2. #2

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I have a viewpoint:

    When I'm playing Ultimate AI 1.6 I experience a reputation drop, and it doesn't matter what I do, it still drops. If I do nothing, it drops. If I am a political scumbag, it drops awfully fast.

    This led to, I think, that my allies Spain, with Perfect relations blocked my port, for no particular reason. The only thing I can think of is the relation drop?

    What should I do? Otherwise, your mod i good, except the RC-AI, I don't see any difference. Siege battles still kinda suck, and the enemy is still really stupid in battle, even at VH.

    I love the new banners and stuff though, just wish there was a colour change to more armies than Danes.

  3. #3

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Your AI Pack seems to have been removed from the download site.

    I have the full version but i'd like to remove the campaign modifications you made. That is, the economy changes, money scripts, Campaign Settings and Building&Recruitment Modifications.

    Are there certain files I can replace or remove to achieve this?? I like the mod a great deal but it moves rather slowly for my personal tastes.

    Thanks

  4. #4
    GrandViZ's Avatar Domesticus
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Hm, I am not sure why it was removed, but I'll upload an updated AI pack asap.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  5. #5

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    In regard to the AI being to eager for peace, I will slightly reduce the effect with the next update.
    Hi GrandVIZ.

    I want to ask you if you're going to release that update some time soon, or it'll take you more time.

    Also I'm hoping that you'll fix the link for the separate AI files ASAP. Not that separating the needed files is much of a trouble, but I want to recheck if I missed some file .

    Salutations for your hard work of improving the dumb vanilla AI and thus increasing the life of M2 .

    V

  6. #6
    GrandViZ's Avatar Domesticus
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I will focus on an update of only the AI relevant files. However atm my work for Broken Crescent has the highest priority, so that it will be not before May.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  7. #7

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    The AI pack looks really interesting to me, but it is still down ATM... just wanted to know if you still had the intention of putting it back up?

    Also, does the AI pack includes changes to diplomacy?

    Thanks.

  8. #8

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Using 1.6 for own main campaign game under Kingdoms, it's still too passive. 70 turns into the game, and Scotland, England and France have not laid hands on each other. Any tips for increasing aggression?

  9. #9

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I've done a lot of modifications on UAI 1.6 (Battle and Strat AI files only) for my own mod to increase aggressiveness and it seems to have worked for the most part, but there are still times when the AI messes up early and then stays passive for a very long time. Examples of this would be England failing to take York due to being defeated by rebels and Egypt getting defeated at Jerusalem.

    Overall, it still seems nearly impossible to get Scotland and Russia to act smartly though. I think this has to do with the vanilla map more than with AI codes though, although before I started beefing up rebels and making them an active faction there was still more activity.
    Last edited by FactionHeir; April 27, 2008 at 07:33 AM.
    (M2TW Links outdated, sorry)
    Want gunpowder, mongols, and timurids to appear when YOU do?

    Click here to read the solution
    Annoyed at laggy battles? This has all you need
    Got low fps in siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this!

  10. #10

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Would sir be so kind as to point us in direction of said mod? Pretty please?

  11. #11

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Eh, its in my signatue. VanillaMod.
    0.91 is closer to GrandViz's UAI while the newest 0.92d has made some AI improvements over that which may not be overly obvious after I beefed up the rebels (meaning AI factions sometimes are afraid of attack them even when they do have enough forces for some reason that I cannot pin down)
    (M2TW Links outdated, sorry)
    Want gunpowder, mongols, and timurids to appear when YOU do?

    Click here to read the solution
    Annoyed at laggy battles? This has all you need
    Got low fps in siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this!

  12. #12

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    AI of some big factions are too passive, economy is too slow and WHY CANT I DOWNLOAD THE AI ONLY files, download-site says that the owner removed it because of abuse

  13. #13

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    ok , this mod, modmaker is way too passive. Screw him.

  14. #14

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    @GrandViZ Can u remember upload the "Download AI Pack (AI files only)" please?

    PS: I've u added in ICQ. Kannst du deutsch, wegen dem deutschen Mod pack?
    „Dosis sola venenum facit“ auf Deutsch: „Allein die Menge macht das Gift“ - Paracelsus

  15. #15

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Uh, is this mod is english?????

  16. #16

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I'm playing it currently and now I'm at around 150 turn with Moor. I like the overall gameplay, especiall for the battle AI and the aggresiveness of AI. However as a Moor, I don't like how until now I only have spearmen and no other cavalry than general bodyguards and tuareg.

    In vanilla, Moor has arab cavalry to use until granadine lancer and christian guards come. I'd really like Moor to have this again. And when will I get urban militia????? Up until now I only have the crappy spearmen and some ghazis to rely on.

    So how to edit the mod so that at least moor have some light cavalry?

    Oh, btw, I edited the tax script so that I don't heavily penalised, but AI still get additional cash. I found that is more balanced.

  17. #17

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Hello Grand. Could you please get the UAI file back on so that I can download it again. If you have 1.5, I'd love that. Thanks.

    I must continue my save, you see.

  18. #18

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I would really like to play this mod too, but I need 1.5 or the 1.6 AI files. Is there any chance of them getting them uploaded again. Many thanks if you can.

  19. #19

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Hi
    @GrandViz - thanks for this mod. AI is the the worst part of original MTW2, it destroys it's potential and all the fun. I was really suprised after my first battle played on UltimateAI. It was Moors against Spain i was defending the bridge. Their advantage was 2:1, they got former crusade army, i have full stack though, so i though it would be an easy battle.... and i lost . I don't like the improved movement on the campaign map, but with this new level of gameplay you've brougth to MTW2 i can handle it.

    Although improved gameplay i noticed some strange things i can't explain, maybe You can, or maybe ultimateAI has some bugs. I'm playing Moors and i can't get any guns although gunpwoder has been discovered, another thing is i can't get arabic cavalary (i'm not sure the name of the unit - i have polish version) although i have highly upgraded castles.

  20. #20

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Where can I download the AI only file?


    jesus please

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