Hi,
I have a problem when trying to alter some skin textures. I have the texture of the hoplite and I'm trying to change the shield so it's different. So I find a good-looking shield and paste it on top of the pre-existing shield. The alpha channel and everything looks fine... and the new shield is slightly smaller than the old shield.
So anyway, when I go into the game. The shield looks crooked (misaligned with black patch on one end) although I aligned it EXACTLY inside the original shield! This new shield is smaller than the old one, which works perfectly to all the edges but a new, and smaller shield, has a black spot??
So that's 1 issue that I'm hoping someone can help me with.
The other issue is when I change the brightness and contrast of the texture. I wanted more color in some of the textures so I turned up the contrast. I only used the RGB channels to do this, and left the Alpha channel untouched. But in the game, the round shield becomes a rectangular shield with black spots on the edges again!! The alpha channel 1 in the texture file has the edges of the shield painted black so it shouldn't appear in the game. But in the game, the alpha channel isn't working or something.
How do I deal with these black spot problems???




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