Results 1 to 9 of 9

Thread: Archers/Crossbow stats wrong?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Archers/Crossbow stats wrong?

    Is there anything wrong with the stats for archers/crossbowmen? They seem overpowered to me. Even basic unarmoured men seem to fight well in hand to hand combat against knights!?

  2. #2

    Default Re: Archers/Crossbow stats wrong?

    Their attack and defense are only something like 1 and 3, atleast for crossbow peasants. But I do agree that it's odd, how long it takes knights and other heavies to chew up naked peasants. I don't know how much went into the balancing of unit stats in this particular mod, (and not something that can be changed lightly.. this mod has alot of units.), but it can afford a change or two.

  3. #3

    Default Re: Archers/Crossbow stats wrong?

    A lot of balancing did go into this mod, but I agree that archers/crossbowmen are still unbalanced.

    There are a few other units that are unbalanced but most of those are because of CA not TLR.
    Knowledge is Power - English Proverb

  4. #4

    Default Re: Archers/Crossbow stats wrong?

    I believe armour values were increased for most units, resulting in longer battles. (a good idea IMHO)
    Do they win against the knights, or does it just take the knights a while to kill them?

  5. #5

    Default Re: Archers/Crossbow stats wrong?

    There's definitely some kind of balancing issue - try it out for yourself, try a custom battle with an army of longbow men/archers against knights. It's interesting!

    I've been digging through some old threads and it would appear that Torn knew about this, and said that he was looking at addressing it in the new beta.

    Fingers crossed. It's a weird one because it unbalances the early era quite considerably, especially when AI armies don't upgrade their troops and they walk around with a stack full of ancient archers/melee troops.

  6. #6

    Default Re: Archers/Crossbow stats wrong?

    I believe its unbalanced because torn implemented a new armour system a version or two ago so a few units especially knife wielding ones became unbalanced.

    If you can't wait for the next version you could always edit the attack value of the archers yourself by taking it down a point or two.
    Knowledge is Power - English Proverb

  7. #7

    Default Re: Archers/Crossbow stats wrong?

    Quote Originally Posted by Xeno_cws View Post
    I believe its unbalanced because torn implemented a new armour system a version or two ago so a few units especially knife wielding ones became unbalanced.

    If you can't wait for the next version you could always edit the attack value of the archers yourself by taking it down a point or two.
    I would be interested in doing this myself, but I don't know how.

  8. #8

    Default Re: Archers/Crossbow stats wrong?

    Oh it's pretty simple, you just open up the export_descr_unit txt in your data folder, and change the corresponding values. There's also a nice little 'what is what and where it is' at the top. You just apply that template when you're looking at one of the units.

    :WARNING: MAY CAUSE IRREPARABLE DAMAGE T- .. Nah, just kidding. Just be careful not to add any extra spaces, remove any spaces, any dashes, etc, etc, etc. Only touch the numbers and you should be fine. Being on the safe side, back up the txt before you mess with it.

    Edit:

    tat_sec 3, 5, no, 0, 0, melee, melee_blade, blunt, mace, 275, 1.0 (Default longbowmen Secondary weapon stats)

    tat_sec 1, 1, no, 0, 0, melee, melee_blade, blunt, mace, 275, 1.0 (Now he sucks at melee, easy!)
    Last edited by Smarmy; September 27, 2007 at 02:48 PM.

  9. #9
    Condottiere SOG's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Oregon, USA
    Posts
    2,274

    Default Re: Archers/Crossbow stats wrong?

    The solution is simple

    go into battle_config

    where it says;

    <combat-balancing>

    you'll find;

    <melee-hit-rate>0.5</melee-hit-rate>

    you can expand upon this like so;

    <melee-hit-rates>
    <heavy-infantry>0.8<heavy-infantry>
    <light-infantry>0.65<light-infantry>
    and so on(as detailed as you want it)followed by
    <melee-hit-rates>

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •