Yes, it actually is a relatively simple EDB modification.
Step 1: removing/reducing farming bonuses
- go to the building core_building tree
- look for farming_level bonus and either lower the value or comment the line out with a ";" in front of it, do it for every level
effect: city growth is considerably slowed down
step 2 (optional)
look for
Code:
farms+3 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource fertile
{
capability
{
farming_level 4
taxable_income_bonus bonus 20
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
farms+4
}
}
farms+4 requires factions { carthaginian, egyptian, roman, } and hidden_resource fertile
{
capability
{
farming_level 5
taxable_income_bonus bonus 30
}
and comment out the "taxable income bonus bonus" line
effect: high level farms won't give extra cash bonuses
step 3: victory monument bonuses
- look for building hinterland_monuments_one
- comment out all the lines starting with construction_cost_bonus
- optionally do the same for recruits_exp_bonus bonus, it helps in keeping Rome easy
effect: AI development is slowed down while some bonuses are left to give it a chance
Step 4 (optional)
- look for building hinterland_culture
- comment out taxable_income_bonus
effect: no cash bonuses from the colonies means tighter money for everybody