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Thread: XGM: is it any good?

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  1. #1

    Default Re: XGM: is it any good?

    i had the really old version and havent chekd the xgm page in a while. im not sure what xgm diadochi is and its difference from the original. furthermore i cant be stuffed reading upon because for some strage reason i just really dont want to. can someone tell me what version to download to get the best xgm version?

  2. #2
    Amaranth's Avatar Ordinarius
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    Default Re: XGM: is it any good?

    Quote Originally Posted by aznflea View Post
    i had the really old version and havent chekd the xgm page in a while. im not sure what xgm diadochi is and its difference from the original. furthermore i cant be stuffed reading upon because for some strage reason i just really dont want to. can someone tell me what version to download to get the best xgm version?
    XGM version 5.8.1

    Here it is. Enjoy.
    Next Heir Ancillary (NHA) Sub-Mod for Stainless Steel & Third Age Total War




  3. #3
    Kylan271's Avatar Domesticus
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    Default Re: XGM: is it any good?

    The Mod is good,but it is my opinion,you have to look at it yourself to judge does it suit you or not? It is not like RTW fully,there are new building rules,religions and building types(Temples also)to sort through,not just new factions and units. The information on the units and Temples etc in the UI is detailed,very nicely done! As mentioned the map is expanded,which is a big bonus...more lands to conquer!!! I have it,but I am not used to some things so play TE Gold for now. Even so,I highly recomend it(I have TE Gold,ROP,EB and XGM). There is an update on XGM in the threads under RTW Modifications...look there OK. ^_*

  4. #4
    Zarax's Avatar Triple Chaosmaster
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    Default Re: XGM: is it any good?

    www.wmwiki.com/hosted/xgm is the place to get the latest version.
    The Best Is Yet To Come:

  5. #5

    Default Re: XGM: is it any good?

    thanks

  6. #6
    Prince_of_Macedon's Avatar Πρίγκηψ της Μακεδονίας
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    Default Re: XGM: is it any good?

    This thread is going to the XGM forum.
    HOW TO PLAY EMPIRE TOTAL WAR OFFLINE

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  7. #7
    Zarax's Avatar Triple Chaosmaster
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    Default Re: XGM: is it any good?

    The latest versions of XGM already have Darth Formations included.
    The Best Is Yet To Come:

  8. #8
    Kara Kolyo's Avatar Mikhail
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    Default Re: XGM: is it any good?

    Well ROP is still in a very advanced beta stage, or it was when i checked last. So not everything there is finished or polished, it's a great mod though.
    Now if you want the vanila like egyptians and XGM - try the older versions like 3.x final.


    under the patronage of Perikles in the house of Wilpuri
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  9. #9

    Default Re: XGM: is it any good?

    Quote Originally Posted by Kara Kolyo View Post
    Well ROP is still in a very advanced beta stage, or it was when i checked last. So not everything there is finished or polished, it's a great mod though.
    Now if you want the vanila like egyptians and XGM - try the older versions like 3.x final.
    I definitely don't want the vanilla Egyptians. I want historically accurate. I just don't want "bland" which is the impression I got from reading the above posts.

  10. #10
    Kara Kolyo's Avatar Mikhail
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    Default Re: XGM: is it any good?

    Well in XGM they are accuratish with a flavor of ancient Egypt. Wouldn't call them bland though - nubians, royal guard andsuch make them quite interesting


    under the patronage of Perikles in the house of Wilpuri
    Proud patron of Cymera

  11. #11

    Default Re: XGM: is it any good?

    Quote Originally Posted by Kara Kolyo View Post
    Well in XGM they are accuratish with a flavor of ancient Egypt. Wouldn't call them bland though - nubians, royal guard andsuch make them quite interesting
    Thanks, that's all I needed to know. XGM it is, at least for me.

  12. #12
    Balikedes's Avatar Time to Rock
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    Default Re: XGM: is it any good?

    Quote Originally Posted by htismaqe View Post
    Thanks, that's all I needed to know. XGM it is, at least for me.
    You have chosen...wisely.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

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  13. #13
    Primicerius
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    Default Re: XGM: is it any good?

    lol at that bal, + rep.

    And the Ptoly roster is far from boring. Basilikon Guard are very cool.



  14. #14

    Default Re: XGM: is it any good?

    Quote Originally Posted by Scutarii View Post
    lol at that bal, + rep.

    And the Ptoly roster is far from boring. Basilikon Guard are very cool.
    I've got it installed and ready to go, I just can't play until Saturday.

    I've even installed FRAPS so I can write an AAR...

  15. #15

    Default Re: XGM: is it any good?

    A little late, but one thing that hasn't been mentioned is that you can't turtle in XGM (a major pickle with me) so if you're a defensive player, XGM is not for you.

    BUT it's still one of the best mods I've played, imo it has the best compromise between historical realism and playability-- not as cartoonish as vanilla, but also not as dense as something like EB, say.


  16. #16
    Zarax's Avatar Triple Chaosmaster
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    Default Re: XGM: is it any good?

    If somebody is up to it I can telly you how to slow down the game and make it turtle-friendly.
    Unfortunately I cannot update the alternate gameplay mod as my PC is dying and unable to play RTW.
    The Best Is Yet To Come:

  17. #17

    Default Re: XGM: is it any good?

    Quote Originally Posted by Zarax View Post
    If somebody is up to it I can telly you how to slow down the game and make it turtle-friendly.
    Unfortunately I cannot update the alternate gameplay mod as my PC is dying and unable to play RTW.
    Yes please, does it involve modding the files?

    I did check out your Alternate Gameplay mod a while back but unfortunately you discontinued it, so...


  18. #18
    Zarax's Avatar Triple Chaosmaster
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    Default Re: XGM: is it any good?

    Yes, it actually is a relatively simple EDB modification.

    Step 1: removing/reducing farming bonuses

    - go to the building core_building tree

    - look for farming_level bonus and either lower the value or comment the line out with a ";" in front of it, do it for every level

    effect: city growth is considerably slowed down

    step 2 (optional)

    look for
    Code:
            farms+3 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource fertile
            {
                capability
                {
                    farming_level 4
                    taxable_income_bonus bonus 20
                }
                construction  6
                cost  4800
                settlement_min large_city
                upgrades
                {
                    farms+4
                }
            }
            farms+4 requires factions { carthaginian, egyptian, roman, } and hidden_resource fertile
            {
                capability
                {
                    farming_level 5
                    taxable_income_bonus bonus 30
                }
    and comment out the "taxable income bonus bonus" line

    effect: high level farms won't give extra cash bonuses

    step 3: victory monument bonuses

    - look for building hinterland_monuments_one

    - comment out all the lines starting with construction_cost_bonus

    - optionally do the same for recruits_exp_bonus bonus, it helps in keeping Rome easy

    effect: AI development is slowed down while some bonuses are left to give it a chance

    Step 4 (optional)

    - look for building hinterland_culture
    - comment out taxable_income_bonus

    effect: no cash bonuses from the colonies means tighter money for everybody
    The Best Is Yet To Come:

  19. #19
    Unknown Soldier's Avatar Ducenarius
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    Default Re: XGM: is it any good?

    Quirinal, Zarax; it might be worthwhile posting a link to a modified edb for others to try.

    Good job Z +rep

    Fix the problem, not the blame!

    XGM Diplomacy AAR - intelligence and voting
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  20. #20
    Zarax's Avatar Triple Chaosmaster
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    Default Re: XGM: is it any good?

    You could just attach it to one post, they get obsolete pretty fast anyway...
    The Best Is Yet To Come:

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