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  1. #1

    Default Ghost Units

    I was wondering if anyone knew if there was a way of getting the proper textures for foreign units that have been "creat_unit"-ed?? I want to use a variety of units but with most of them being white it just gets annoying!!

  2. #2
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Ghost Units

    The reason why they are "ghostly" is because your faction doesn't have the correct textures for that unit.

  3. #3

    Default Re: Ghost Units

    Moved to Mod Workshop.

    I believe you need to change or add some stuff in the modelsdb file.


  4. #4

    Default Re: Ghost Units

    You would need to make them available for other factions in the modeldb. Other factions would use the same textures though unless you make your own.
    Lets take an example from the file (to make the it available for Spain):

    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword 2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    19 e_chivalric_knights
    1 3
    64 unit_models/_Units/EN_Pplate_Plate/e_chivalric_knights_lod0.mesh 121
    64 unit_models/_Units/EN_Pplate_Plate/e_chivalric_knights_lod1.mesh 1225
    64 unit_models/_Units/EN_Pplate_Plate/e_chivalric_knights_lod2.mesh 6400
    2
    7 hungary
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_hungary.texture
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
    48 unit_sprites/hungary_NE_Bodyguard_ug1_sprite.spr
    5 Spain
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_hungary.texture
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
    48 unit_sprites/hungary_NE_Bodyguard_ug1_sprite.spr


    Don't forget that the number before the faction must be the same as the amount of letters the word after it has.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  5. #5

    Default Re: Ghost Units

    Cheers guys but I have come across a few problems as whenever I go into a battle in comes up with an unspecific error so Iv have tried uninstalling it but when I re-install it, the files from the patches I downloaded before (and thought I had deleted) are still there which I think might be buggering me up!
    I really need to get back to the basic files and if anyone knows how to get rid of them I would be very grateful!

  6. #6
    Lusted's Avatar Look to the stars
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    Posts
    18,184

    Default Re: Ghost Units

    Sounds like you've unpacked but not deleted the 2 descr_geography files.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  7. #7

    Default Re: Ghost Units

    "Sounds like you've unpacked but not deleted the 2 descr_geography files."

    Why would that make a difference??

  8. #8

    Default Re: Ghost Units

    Ignore that last post... I feel like a bit of a tit for thinking that un-installing the game would delete all the patch files!

  9. #9
    Lusted's Avatar Look to the stars
    Join Date
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    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: Ghost Units

    Because when you unpack you need to delete those 2 files or the game will crash in battles, as stated in the unpacker readme.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  10. #10

    Default Re: Ghost Units

    "Because when you unpack you need to delete those 2 files or the game will crash in battles, as stated in the unpacker readme."

    Ha whoops... Cheers!

  11. #11

    Default Re: Ghost Units

    Iv deleted them files and now I cant even start the game as it gets an unspecific error just after the first 'medieval' logo comes up. Iv read through the readme file and it says something about creating a batch file, which is probably why it wont start. However I dont have a clue how to do this, any help would be very well received!

  12. #12

    Default Re: Ghost Units

    I have somehow managed to create the batch file but the same thing keeps happening and I havent actually tried to mod any of the files yet!

    Who knew it would be soo hard...

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