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  1. #1

    Default modifying projectiles help

    Hi. I'm trying to modify desc_projectiles.txt for medieval total war 2. I want guns that kill like guns, instead the men charge me and my musket guys kill 10 in one volley... how do I make them more lethal? like 40 out of 150 enemy soldiers down in one shot?

    I unpacked the datafiles and tried editing, but playing with accuracy isn't making a difference. any help? also what's a good value for kick-your-ass weapons. arrows and guns should both make a bigger impact on peasants, and they shouldn't be able to run up and beat on a unit of gun soldiers.

    tutorial would be appreciated!

  2. #2

    Default Re: modifying projectiles help

    In RTW, there was a lethality number that would need to be changed to make every hit a kill, does this file have something like that?

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