When i got R:TW first i was pretty disappointed with the campaign as stupid factions like reclusive Britton would end up conquering the world, and it looked really childish. Then i discovered this mod and i love it. Its realistic, got all the historical units and minor city states (unbelievable they were not in the stock game), and no stupid four Rome faction things, and the battles require strategy.
But there were a few suprises, most i quickly got used to and realised it was were far better with them, but other things im not so sure about.
The main thing is the Roman units, im missing things like archers, i know Rome never really used their own citizens for this but theres no replacement which Rome would have used, like a Italian Archers unit (well not that i know of...) Also as i have only just started my campaign im not sure about what auxiliary units are available. I mean will it actually be like real auxiliary where i recruit them from conquered territories, and if so what Roman auxiliary are available? I mean are they actually classed as auxiliary and will have Roman style armor and equipment, or do you just use natives like warband or something, or can you just recruit the same units in the annexed territories as you can in say Rome? Also why are these kind of units not in the rooster for custom battle? I mean in the campaign, i like the Romans have been using Italian cavalry yet its not available for custom battle? Why not have units Rome would have used in Romes rooster for custom battle?
And about the reforms, why are the legionnaires so early, i don’t know what date the game ends, is it earlier with the mod? Or did the stock game introduce units Rome would not have had at the date? they cant form turtle wasnt that and early invention?
Apart from these things i love the mod, its excellent....Well done, one of the best mods for any game.
(btw im using the platinum edition)




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