Has anyone tinkered with these values yet (Kingdoms EDU's)? I haven't but was wondering if they actually work at all?
Has anyone tinkered with these values yet (Kingdoms EDU's)? I haven't but was wondering if they actually work at all?
I tried setting the some to 0 but the AI still recruits loads of them. Doesn't seem to work that well...
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."
Yeh i haven't had a look at them, which units did you set to 0? was it siege weapons?
No i used the EDU for the crusades campaign and set the turkomans' recruit priority from 15 to 0. I tested before and after the change and the AI still seems to recruit lots of them....
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."
I'm not sure what the turkish can build early, maybe they have nothing else to build. I know for a fact they will build turkomans over militia as militia has a priority of -15. I might test this out once i have finished my spanish campaign.
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."