How do you make unit sizes like really really really tiny like 1-10 men is it possible? and if it is possible is it possible to do it on kingdoms
How do you make unit sizes like really really really tiny like 1-10 men is it possible? and if it is possible is it possible to do it on kingdoms
does anyone know >.>
Common can someone please answer! sorry but i have a high anxiety disorder so im extremely anxious to do this and cant do anything else but this
AHHHHHHHHHHHHH damn it is there anywhere i can find this out on my own.... is there a technical helpline or somthing
Please use the search option to discover this on your own, or try one of the many tutorials.
Please do not double or triple post. Edit your posts instead. ~Empress Meg
Last edited by Empress Meg; September 25, 2007 at 05:29 PM. Reason: Triple post.
whats the EDU, if the edu is export descrp unit or w/e than it doesent work, iv even tryed doing the IO first thing but it always made my game crash and i got rid of the geo things after i unpacked it nothing works, so...
Give an example of a unit and what number you are changing.
AlfonsoVIII
Are you sure you want to help this guy?
http://www.twcenter.net/forums/showthread.php?t=123788
I suggest you read post 5 and further.
I will if he listens to my posts and waits patiently. I have already posted in another thread by him and said he needs to get hit with a mod stick, but if he has learned to be more mature, then I will help him. If not, then I wont help him. His posts do make me laugh.
Santas_Crap
To change unit size I believe you change the highlighted number below
Example
type Knights Templar
dictionary Knights_Templar ; Knights Templar
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner unit templars
soldier Knights_Templar, 24, 0, 1
mount mailed horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 5, 6, metal
;stat_armour_ex 5, 6, 0, 0, 5, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 7
stat_ground 0, 0, 0, 2
stat_mental 11, impetuous, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 870, 185, 85, 205, 870, 4, 260
armour_ug_levels 3, 4
armour_ug_models Knights_Templar, Knights_Templar_ug1
ownership england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary
;unit_info 11, 0, 16
recruit_priority_offset 0
Change 24 either up or down. I reduced an infantry unit to 5 and it worked, but .... 4 of the guys became invisible, except for the leader. That can be fixed, I think.
Good luck
Last edited by FXR; September 26, 2007 at 04:48 PM.
That is indeed the number, but you have to increment it so the scales for each are even. Like find the value for the unit on each unit scale, write them down and compare them to the bas value (the number in red). Then reduce the base number accordingly. I am unsure how the different scales effect the base number, but I do know you can search it and find out.
Hmm iv known about that file and what to change but when i do change it, nothing changes in game. Iv tryed raising it and lowering it but each time it stays the same.
Are you using the IO.filefirst command or whatever it is? Thats the only thing I can think of that would stop it from working.
RIP Calvin, you won't be forgotten.