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Thread: New World Mod Idea

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    Default New World Mod Idea

    I've been giving some thought to the Americas Campaign and I think the following might make it useful:

    1. The Apache are weak at the beginning but if you expand quickly you are effectively unopposed and then when you get gunpowder you own. Solution: Two more indian factions; one on the west coast who's first targets are the cities down the west coast (this should bring them into contact with the chichimecha's and the Tarascans), these should also use skirmishing as a grand tactic on the battlemap; the other in Commanche camp to provide a buffer for apache eastward expansion and give the french a chance to get a proper foothold.

    2. The campaign map in the north seems a bit spread out to me. It takes forever to get anywhere but that maybe isn't a bad thing. Perhaps more camps?

    3. I really missed Trade in the america's campaign but that might be because I played as the Apache who are really poor compared to the rest. Perhaps trade could improve relations instead of earning money. Weapons could appear as a trading resource once you gain gunpowder. Improving your relationship with whomever owns the region you trade in. Possible?

    4. Remove assasins; an Apache sneaking into an Aztec city to kill their leader is a bit beyond belief. I honestly don't believe an assasin/sabateur (sp?) would last a day in a city whose culture is so different...hell even the chichimechas aren't going to let an apache wonder around outside their camp forever (regardless how good he is at hiding!).
    Last edited by Rabain; September 20, 2007 at 09:12 AM.

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