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  1. #1
    Cyrus_Embient's Avatar Civis
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    Default Wrong Unit Cards

    I apologise if theres a better place to put this, but i'm kind of sad in how i like things to be [perfect] >.>

    anyway the Teutonic Order dont have all of their unit cards, well i mean they do, but their not their cards, such as the Teutonic Order spearmen, they appear in the game as strangemanner or whatever, which is the HRE unit.I was just wondering if there was a fix or anything for this?

    Also, vould someone briefly explain how to remove cities for armies, i know how to add them, i.e i know how i could give all the rebel cities to England, i was just wondering if its any different for removing cities.

    I'm guessing you just copy/paste the city you want to be a rebel city into the rebel settlements section of the descr_strat and change the units into rebel units.

    If thats right then cool ^.^

    if not..HELP PLEASE heh

    thanks in advance
    Cyrus

  2. #2
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Wrong Unit Cards

    Quote Originally Posted by Cyrus_Embient View Post
    I apologise if theres a better place to put this, but i'm kind of sad in how i like things to be [perfect] >.>

    anyway the Teutonic Order dont have all of their unit cards, well i mean they do, but their not their cards, such as the Teutonic Order spearmen, they appear in the game as strangemanner or whatever, which is the HRE unit.I was just wondering if there was a fix or anything for this?

    Also, vould someone briefly explain how to remove cities for armies, i know how to add them, i.e i know how i could give all the rebel cities to England, i was just wondering if its any different for removing cities.

    I'm guessing you just copy/paste the city you want to be a rebel city into the rebel settlements section of the descr_strat and change the units into rebel units.

    If thats right then cool ^.^

    if not..HELP PLEASE heh

    thanks in advance
    Cyrus
    Well,actually strangemanner is not an hre unit.The unit was based on theigns of the saxons faction.. What kind of a fix do you propose for it?that was intentioned and I personally don't assume this as a bug...

    For removing the rebel armies from the cities you need to specify the coordinates of the city via console...

    For instance let's say you wish to remove the rebel army in adana... First get the coordinates of Adana..

    2-Go to the game choose the Turks and remove the fog of war by opening console and typing: toggle_fow
    3- Then hover your mouse over Adana then again Open the console and this time type : show_cursorstat

    you will see this info:

    pos 246,76,region id 98 (Cilicia Region)

    The numbers that are relevant here are 246 and 76, 246 is X and 76 is Y this is valid for all the coordinates regarding all the cities...

    So you succesfully received the coordinates of Adana which are x 246, y 76...

    4- Now go to the directory:

    Program Files\SEGA\Medieval II Total War\CloudsAcrossEurope\data\world\maps\campaign\imperial_campaign

    5- Find the file named: descr_strat.txt

    6-Open and enter it with notepad,press ctrl+f and type: x 246, y 76.

    7- You will be seeing this code below:

    character sub_faction turks, Khushqadam, general, male, age 21, x 246, y 76
    army
    unit Armenian Cavalry exp 1 armour 0 weapon_lvl 0
    unit Armenian Cavalry exp 0 armour 0 weapon_lvl 0
    unit Armenian Archers exp 1 armour 0 weapon_lvl 0
    unit Armenian Archers exp 0 armour 0 weapon_lvl 0
    unit SE Spear Militia exp 1 armour 0 weapon_lvl 0
    unit SE Spear Militia exp 0 armour 0 weapon_lvl 0

    Highlight all of them and remove it... Now be careful here after you've removed the code,the lines between the other codes should be only 1 line or else the game will crash...

    Now no rebel army will appear in Adana,the garrison is emptied..
    Shine on you crazy diamond...

  3. #3
    Cyrus_Embient's Avatar Civis
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    Default Re: Wrong Unit Cards

    THANK YOU SO MUCH

    though my point for the 1st thing was how, the units say it's a strangemanner, but it wasnt that unit, because it turned out to be the Tuetonic spearmen which wasnt the strangemanner..but, i'm confused rigt now, i may be getting this mod mixed with another, i try so many different mods, so i finally decided to start learning how to make stuff >.> reading tutorials as we speak

  4. #4
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Wrong Unit Cards

    Quote Originally Posted by Cyrus_Embient View Post
    THANK YOU SO MUCH

    though my point for the 1st thing was how, the units say it's a strangemanner, but it wasnt that unit, because it turned out to be the Tuetonic spearmen which wasnt the strangemanner..but, i'm confused rigt now, i may be getting this mod mixed with another, i try so many different mods, so i finally decided to start learning how to make stuff >.> reading tutorials as we speak
    You're welcome Ah I understand well it's nice to try out different mods..
    Shine on you crazy diamond...

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