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  1. #1

    Default Getting Knights to charge properly

    I have beeing playing this mod quite a bit recently and while it is one of the best I have played there are few niggles.

    One such niggle is the way knights charge, they don't seem to have much impact and don't get much penetration into the ranks of the enemy. I have played some other mods such as Darth mod and TLR which seem to have much better charging knights, is there a way that the same can be implemented here? If someone knows how the charge impact is modded I could make the changes myself if they tell me how it is done

  2. #2
    Socal_infidel's Avatar PDER Piper
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    Default Re: Getting Knights to charge properly

    Quote Originally Posted by waldopbarnstormer View Post
    I have beeing playing this mod quite a bit recently and while it is one of the best I have played there are few niggles.

    One such niggle is the way knights charge, they don't seem to have much impact and don't get much penetration into the ranks of the enemy. I have played some other mods such as Darth mod and TLR which seem to have much better charging knights, is there a way that the same can be implemented here? If someone knows how the charge impact is modded I could make the changes myself if they tell me how it is done
    Hey there! Thanks for giving my mod a try. The Battle AI included in PDER is based off Lusted's fine work. However, you could definitely always give Darth a try. Just add these files to you PDER data folder:

    battle_config
    config_ai_battle
    descr_formations
    descr_formations_ai
    descr_pathfinding

    I'd imagine you could do the same for those files from TLR. If you do, please be sure to report back your findings!

    Cheers!

  3. #3

    Default Re: Getting Knights to charge properly

    I have been playing PDER with darthmod battle AI for a while now and it was great. DM1.4D seems improved AI a lot.

  4. #4

    Default Re: Getting Knights to charge properly

    I was interested to add the files you mention but before I do I see the DM 1.4D readme says 'It is not advised to take single files and copy them to other mods without adaptation mrthods. There is no way to play a Darth battle unless you photocopy my full mod '.
    So is it advised to add those above files ?

  5. #5

    Default Re: Getting Knights to charge properly

    I added the files anyway to PDER Kingdoms. AI seems much more aggressive...pretty cool.

  6. #6

    Default Re: Getting Knights to charge properly

    I find that if you use the 'Real Combat' balancing and extras for PDER add on, the charges are in no way underpowered.

    A unit of 14 generals charging can normally take out an entire early infantry unit, basically all 60 or 75 of 'em - 50 in one blow, and the scattered broken dozen or two that remain are quickly mopped up then, or later.

    With Real Combat on the Big Map version of PDER, I only play 'VH/VH'. There is no other way to play.

    Quality heavy Calvary units will make the difference in most battles. You can charge from over 50 meters (scaled), and from what I can tell, even charges from just less than 25 meters will get your charging heroes to lower their lances and mortally impale 25 to 30/75 enemy infantry - then just pull back before they entangle and scrap!

    Remember the game has been designed to have those satisfying features of a button masher like Mike Tyson's Punchout for NES. Your charging cavalry (actually any unit) won't always listen to your command, especially from an ineffectual field commander (captain or general); sometimes you have to repeatedly mash your lazy RPG finger on the mouse! Snap out of map mode, battles are RTSG!

  7. #7

    Default Re: Getting Knights to charge properly

    Its all about momentum if you think about it. How far does your car travel when you hit the brakes, from 30mph? If you take a knight fully armoured riding a war hourse and full gallop into a unit of men, then it is going to take you some distance to stop by just momentum. This was why cavalry in the early medieval period where so devastating they just knocked you down like a car hitting a pedestrian.

    When spears and pikes became more common it was the fact that the horses didn't want to hit those big pointy sticks so they turned away from them not the knight on the back directing the horse. If only there was a way for pike units to affect the morale of horses say cause them to run away from a frontal charge. We have all seen braveheart to know what would happen to a unit of knights attacking a pike unit from the front.

  8. #8

    Default Re: Getting Knights to charge properly

    you have to give the knights a space to make the rum, when they low the spear they are desvastating

  9. #9
    Omar Nelson B.'s Avatar Senator
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    Default Re: Getting Knights to charge properly

    Play around w/ knights in some custom battles and get the hang of the distances for charges.
    1 unit of mailed knights against--(insert whatever unit you want here)
    "Ours is a world of nuclear giants and ethical infants." Omar Bradley
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