I would like to replace the MIC of each factions capital so that they can recruit there elites from game start but I don’t know how. Can some one please explain to me how to do this? I have ver. 8.1 EB (thanks in advance)
I would like to replace the MIC of each factions capital so that they can recruit there elites from game start but I don’t know how. Can some one please explain to me how to do this? I have ver. 8.1 EB (thanks in advance)
"Midway upon the journey of our life
I found myself within a forest dark,
For the straightforward pathway had been lost." Dante Alighieri
Most of that (if not all) would be in the .../EB/data/world/maps/campaign/imperial_campaign/CAMPAIGN_SCRIPT.txt. It is in scripting format. Look for this:
And change the apropriate barracks. Keep in mind that everyone has their own barracks and there isn't just one.Code:;****************************** ; Create commented out barracks ;******************************
Like in this:
Rome starts with a city barracks. The camilian/polybian barracks of Rome is the barracks tree "A1". Make sure not to change that part and keep the letter-number the same for each entry changed.Code:console_command create_building Rome city_barracks_A1
Thanks, but what is the name of the final barrack for each faction? I plan to give every faction a Urban barracks (or equivalent MIC) in their capital. Thanks in advance.
"Midway upon the journey of our life
I found myself within a forest dark,
For the straightforward pathway had been lost." Dante Alighieri
Oh and what faction are what I know that several of the factions have been changed Seleucid=Rome but what are the other one’s?
"Midway upon the journey of our life
I found myself within a forest dark,
For the straightforward pathway had been lost." Dante Alighieri
Here's the factions:
The highest level of barracks would be the Royal Barracks in EB, and would just be "royal_barracks_[letter][number]".{ROMANS_JULII} Arche Seleukeia
{ROMANS_BRUTII} Baktria
{ROMANS_SCIPII} Hayasdan
{SABA} As'Sab'yn wal'Jau
{MACEDON} Makedonia
{EGYPT} Safot Softim biQarthadast
{SELEUCID} Senatus Populusque Romanus
{CARTHAGE} Pontos
{PARTHIA} Pahlava
{PONTUS} Saka Rauka
{GAULS} Aedui
{GERMANS} Swêboz
{BRITONS} Casse
{ARMENIA} Sauromatae
{DACIA} Getai
{GREEK_CITIES} Koinon Hellenon
{NUMIDIA} Ptolemaioi
{SCYTHIA} Arverni
{SPAIN} Lusotana
{THRACE} Epeiros
{SLAVE} Eleutheroi
Last edited by MarcusAureliusAntoninus; September 22, 2007 at 12:32 AM.
"Midway upon the journey of our life
I found myself within a forest dark,
For the straightforward pathway had been lost." Dante Alighieri
This is the original text in the campaign_script for Carthage
;Karthadast
;Zeugitana - Kart_Hadast
console_command create_building Kart_Hadast city_barracks_L1
console_command create_building Kart_Hadast paved_roads
And here is the change I made in Carthage
;Karthadast
;Zeugitana - Kart_Hadast
console_command create_building Kart_Hadast royal_barrack_L1
console_command create_building Kart_Hadast paved_roads
The result was a second paved road and no MIC what so ever.
If you can help me on this I’d really appreciate it.
"Midway upon the journey of our life
I found myself within a forest dark,
For the straightforward pathway had been lost." Dante Alighieri
its royal_barracks_L1
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
I appreciate the help you gave me but that advice seems not to translate to ver. 1.0 how do I make similar changes for that.
Specifically changing buildings at the start and changing unit stats/upkeep cost
Specifical barrack levels and the upkeep of boats
I want to make capitals of factions capable of recruiting elites and reduce the upkeep of Carthaginian naval units to represent their naval supremacy and maybe that of the Greek cities.
I am referring to the factions in EB ver 1.0 but I am using their vanilla names for the sake of not writing in ancient Greek and doing it incorrectly.
Thanks in advance
"Midway upon the journey of our life
I found myself within a forest dark,
For the straightforward pathway had been lost." Dante Alighieri
Here is an example
;276
type generic ship tetrere
dictionary generic_ship_tetrere ; Tetrere Fleet
category ship
class heavy
voice_type General_1
soldier hellenistic_infantry_daernaght_pantodapoi, 13, 0, 1
ship flagship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 30, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 16, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 25, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 10000, 3600, 600, 600, 10000
ownership greek_cities, macedon, thrace, romans_julii, egypt, numidia, carthage, romans_scipii, romans_brutii, saba
What in this specifically do I need to change to lower the upkeep of Carthaginian naval units?
"Midway upon the journey of our life
I found myself within a forest dark,
For the straightforward pathway had been lost." Dante Alighieri