Page 1 of 2 12 LastLast
Results 1 to 20 of 22

Thread: Roman Clone's Guide to The First Turn

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Roman Clone's Guide to The First Turn

    Alright Noobs, I'm sick of your threads of how hard this mod is so I'm making this guide. Shampoo boy and lt are free to edit this.


    1.) Build a Mine in Arretium

    2.) Take your legion in Capua out and use it to kill Theophanes

    3.) Move Lucius Julius from Ariminum into Arretium

    4.) Abandon Messana and move it's garrison towards Genua ASAP

    5.) Use your Southern Legion to take out Hannibal, do it ASAP because it's going to be hard if he sieges one of your towns.[You should also be able to do a night battle]

    6.) When your done with Hannibal, get that legion out of there ASAP or it will be murdered by Theophanes silver merc army.

    7.) Move your Northern legion near Genua or Ariminum, I suggest Genua because it's going to be useful when pumping legions out when kicking Gaul out of Italy

    8.) You should be done. End Turn

    Thank you, And pray to Jupiter it doesn't back fire.

  2. #2

    Default Re: Roman Clone's Guide to The First Turn[Feel free to edit Garnier/lt]

    interesting guide. that's as good as it gets for the first turn i would think. unless u beat hannibal and theophanes in the same turn (is that even possible??) i wish i had done this, i just wung it i think.


  3. #3

    Default Re: Roman Clone's Guide to The First Turn[Feel free to edit Garnier/lt]

    i did i brought Both *yes both* southern legions and hannibal and the lacky attacked. 1 legion slaughtered but i took out most of them with it and my other legion mopped them up . so....

  4. #4
    Friend
    Moderator Emeritus

    Join Date
    Oct 2006
    Location
    Beautiful America
    Posts
    8,626

    Default Re: Roman Clone's Guide to The First Turn

    That's what I do.


    Retired moderator of TWC
    | Under the patronage of Atterdag

  5. #5

    Default Re: Roman Clone's Guide to The First Turn

    Well, like I said, you and Lt can edit the heck out of it, I would also like to see what General S would think of it.

  6. #6

    Default Re: Roman Clone's Guide to The First Turn

    or like this:
    Quote Originally Posted by Player8 View Post
    Here's how to start the game - retreat from sicily, defeat hannibal with a legion use the other legion to defeat the merc army who is also in Italy - use 1 legion to defeat Gaul's 2 armies in the north. The first turn build a wall in that northern most town in Italy and then make your army that beat hannibal build a fort to keep it safe while u bring the second legion out of capua to finish the job. The 2nd turn your northern most city will be beseiged (thats why we built walls) then kill 1 army of Gaul and send the legion after the one who is beseiging the town (wall buys you time). you should then start building a mine in Arretium - costs 5k i believe but will make nearly that every turn after it is built. meanwhile defeat the army of carthage in the south and either take the city or leave it for later to see if they will build an army and you can have some more fun / difficulty with them. The next building will be a mine in Reghion when you can and redeploy a legion to the northern border. - Now you will have a good foothold on your territory and your economy will start to boom.
    Play "Holodance"
    The ultimate dancing game now in early access on steam!

    http://store.steampowered.com/app/42..._7_7_230_150_1

  7. #7
    Player8's Avatar Libertus
    Join Date
    Apr 2007
    Location
    Littleton, CO
    Posts
    66

    Default Re: Roman Clone's Guide to The First Turn

    Yes I'd have to argue against some of the things you have suggested.
    Playing V 6.4

    1 - Building the mines in Arretium - this takes away all of your money for that turn leaving you defenseless.
    The first turn is all about defense - in the north the gauls will beseige your city of Genua - without walls around this city they will immediately fight your guards and destroy them - you lose money from being sacked and the city won't provide you income for the second turn - not to mention losing a city always makes you feel like a jerk. So instead of building mines wait for the 2nd turn to do that and build a pallisade around Genua. This will stall and allow your northern legion time to either beat the Eastern Gaul stack and then beseige the Gaul's town that is due north of Arretium because the Gaul legion attacking Genua will break their seige to deal with the new threat -or- if the eastern stack doesn't attack i believe you should still be able to attack that town and remove the beseiging enemy.

    Also by not building the mines you can use that money to build a fort for the Southern legion that beat Hannibal ---- No fort means that Theopanes will attack you and that legion will likely be decimated. Building the fort buys time for the Legion you remove from Capua to reach Theopanes and take him down. This is my main reason not to build mines - you really don't want to lose such an experienced legion to Theo, which in most cases you will. - The fort is only 100 Denarii but the mines will leave you 100 short. Saving an experienced legion in the beginning is worth waiting another turn for mines. - This legion comes in very handy up north when the Gauls start to send numerous stacks.

    Finally - something we have always overlooked - Raise all takes to Very High in the first turn - this nets you a lot of $ that you will need
    Last edited by Player8; September 17, 2007 at 02:59 PM.

  8. #8

    Default Re: Roman Clone's Guide to The First Turn

    Quote Originally Posted by Player8 View Post
    Yes I'd have to argue against some of the things you have suggested.
    Playing V 6.4

    1 - Building the mines in Arretium - this takes away all of your money for that turn leaving you defenseless.
    The first turn is all about defense - in the north the gauls will beseige your city of Genua - without walls around this city they will immediately fight your guards and destroy them - you lose money from being sacked and the city won't provide you income for the second turn - not to mention losing a city always makes you feel like a jerk. So instead of building mines wait for the 2nd turn to do that and build a pallisade around Genua. This will stall and allow your northern legion time to either beat the Eastern Gaul stack and then beseige the Gaul's town that is due north of Arretium because the Gaul legion attacking Genua will break their seige to deal with the new threat -or- if the eastern stack doesn't attack i believe you should still be able to attack that town and remove the beseiging enemy.

    Also by not building the mines you can use that money to build a fort for the Southern legion that beat Hannibal ---- No fort means that Theopanes will attack you and that legion will likely be decimated. Building the fort buys time for the Legion you remove from Capua to reach Theopanes and take him down. This is my main reason not to build mines - you really don't want to lose such an experienced legion to Theo, which in most cases you will. - The fort is only 100 Denarii but the mines will leave you 100 short. Saving an experienced legion in the beginning is worth waiting another turn for mines. - This legion comes in very handy up north when the Gauls start to send numerous stacks.

    Finally - something we have always overlooked - Raise all takes to Very High in the first turn - this nets you a lot of $ that you will need
    Forts are useless and are only good for Exploits which Lt isn't too happy about. The mines in Arretium quickly let me build 2 legions, enough to kick gaul out of italy.

  9. #9
    craziii's Avatar Protector Domesticus
    Join Date
    Sep 2006
    Location
    NYC
    Posts
    4,247

    Default Re: Roman Clone's Guide to The First Turn

    kill off both carthaginian stacks in the first turn (you are usually attacked by the 2nd stack when you hit end turn), then take over the settlement on turn 3, you need to build equipment. then follow everything by roman.

  10. #10
    Friend
    Moderator Emeritus

    Join Date
    Oct 2006
    Location
    Beautiful America
    Posts
    8,626

    Default Re: Roman Clone's Guide to The First Turn

    I still suggest building the mines on the first turn as in my experience (two games):

    Gaul has not attacked Genua on the first turn.

    Theophanes can be beaten by the legion that beats hannibal - no need for a fort.


    Retired moderator of TWC
    | Under the patronage of Atterdag

  11. #11
    czePowerslave's Avatar Primicerius
    Join Date
    Oct 2007
    Location
    Czech Republic, Napajedla!
    Posts
    3,979

    Default Re: Roman Clone's Guide to The First Turn

    Quote Originally Posted by Garnier View Post
    I still suggest building the mines on the first turn as in my experience (two games):

    Gaul has not attacked Genua on the first turn.

    Theophanes can be beaten by the legion that beats hannibal - no need for a fort.
    indeed, he can be beaten by it. I did so yesterday, and then my PC rebooted

  12. #12
    Player8's Avatar Libertus
    Join Date
    Apr 2007
    Location
    Littleton, CO
    Posts
    66

    Default Re: Roman Clone's Guide to The First Turn

    My objection with Garniers suggestion to use 1 legion to defeat both Hannibal and Theopanes is that most players seem to have a hard time doing this - they need a fresh legion - which is why I believe LT put one in Capua - the fort merely allows you another turn to bring that legion into the fight.

    @ Roman Clone
    LT is against forts in certain situations like on bridges or passes as an exploit since the AI won't attack usually or as a way to get increased vision into enemy territory - I don't believe he's against using it in emergencies.

  13. #13

    Default Re: Roman Clone's Guide to The First Turn

    i wouldnt build the mine simply because you WANT the AI to get a little strong. If you rush the gauls and kick them out of Italy the first 2-4 turns, I think it would make my game way too easy for that period. I go for the walls around the threatened cities (usually dont abandon Messana, psssshhhh what Roman abandons soveirgn territory of Rome). I go for realism and difficulty. Men die in my game, many good patricians. In my current game I believe I lost 2 of the 3(?) sons of the first leader (love the fact that they each have a son at the beginning). Then, after the fight against carthage in southern italy, I pump out a hastatii dominated legion and set my eyes on north italy or sicily, depending if the greeks have sicily or not.

  14. #14

    Default Re: Roman Clone's Guide to The First Turn

    Quote Originally Posted by Sh3rpa View Post
    i wouldnt build the mine simply because you WANT the AI to get a little strong. If you rush the gauls and kick them out of Italy the first 2-4 turns, I think it would make my game way too easy for that period. I go for the walls around the threatened cities (usually dont abandon Messana, psssshhhh what Roman abandons soveirgn territory of Rome). I go for realism and difficulty. Men die in my game, many good patricians. In my current game I believe I lost 2 of the 3(?) sons of the first leader (love the fact that they each have a son at the beginning). Then, after the fight against carthage in southern italy, I pump out a hastatii dominated legion and set my eyes on north italy or sicily, depending if the greeks have sicily or not.

    This is SPQR, it's survival, if you don't kill gaul they are just going to end up being stomped by the germans.

  15. #15

    Default Re: Roman Clone's Guide to The First Turn

    nah, in my last game the gauls and germans allied, and started kickin my ass

  16. #16

    Default Re: Roman Clone's Guide to The First Turn

    in my game im kicking the gauls ass while the germans are trying to kick my ass.

  17. #17

    Default Re: Roman Clone's Guide to The First Turn

    In my Game I'm kicking both their asses. I wish This was stickied, but I guess that's up to Lt.

  18. #18

    Default Re: Roman Clone's Guide to The First Turn

    Yeah, I know its hard anyway, but if you let them have the italian alps (mediolanum etc.) for a few turns, they get pretty freakin tough.

    Basically Germania took Mediolanum from Gaul, they started to fight, about ten turns in I take Mediolanum, and bam, they declare peace with Gaul, ally, and I'm facing a stack of gauls and a stack of germans at once against my galic legion.

    those battles were great tho.

    sidenote: i think i may play Roma Surrectum for a bit, anyone have experience with it?

  19. #19

    Default Re: Roman Clone's Guide to The First Turn

    Quote Originally Posted by Sh3rpa View Post
    sidenote: i think i may play Roma Surrectum for a bit, anyone have experience with it?
    It's a cheap rip-off of SPQR and SPQR= Greatest mod ever!

  20. #20
    Senator
    Join Date
    Mar 2007
    Location
    Australia
    Posts
    1,350

    Default Re: Roman Clone's Guide to The First Turn

    ^heh its kinda true u have to admit. after playing all the other main mods spqr is the best.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •