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    Default Two major suggestions

    This is one of the many mod's I've play tested, and rests with my final lineup (The others being DLV, Darth and SS), and has by far the best campaign with the bigmap version, perhaps due to the density of the provinces.

    However, Darth of course has the best battle system, and I was wondering if it were possible to integrate the Darth features to a greater extent then that produced in the light version. This would need a major overhaul of the EDU file to fit the values presented in Darth mod, but the brilliant battles produced should be well worth it.

    Second is the lack of longitivity. I often get bored of a campaign near abouts one hundred turns, by which point I have no new units to play with which I would like. I was wondering if it were possible to create a provincial campaign, which begins a few hundred years later into the campaign, yet still ending at the same point (perhaps more turns per year to make up for it). I love battles with gunpowder units and pikes, something which I can't have with the normal campaign unless I play for considerably longer then I find interesting.

    Thoughts?

  2. #2
    Socal_infidel's Avatar PDER Piper
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    Default Re: Two major suggestions

    Quote Originally Posted by =Eclipse= View Post
    This is one of the many mod's I've play tested, and rests with my final lineup (The others being DLV, Darth and SS), and has by far the best campaign with the bigmap version, perhaps due to the density of the provinces.
    Thanks for putting my mod up there with such lofty company!

    Quote Originally Posted by =Eclipse= View Post
    However, Darth of course has the best battle system, and I was wondering if it were possible to integrate the Darth features to a greater extent then that produced in the light version. This would need a major overhaul of the EDU file to fit the values presented in Darth mod, but the brilliant battles produced should be well worth it.
    I actually haven't had the time to check out Darth's final offering. Did he edit unit values in the EDU too? I know his battle files work well in this mod as some people have successfully integrated them on their own. I'm pretty sure you can just add these files and overwrite Lusted's battle AI:

    battle_config
    config_ai_battle
    descr_formations
    descr_formations_ai
    descr_pathfinding

    I'll definitely have a look at Darth's work though before the next release. Thanks for suggesting it!

    Quote Originally Posted by =Eclipse= View Post
    Second is the lack of longitivity. I often get bored of a campaign near abouts one hundred turns, by which point I have no new units to play with which I would like. I was wondering if it were possible to create a provincial campaign, which begins a few hundred years later into the campaign, yet still ending at the same point (perhaps more turns per year to make up for it). I love battles with gunpowder units and pikes, something which I can't have with the normal campaign unless I play for considerably longer then I find interesting.

    Thoughts?
    Right now, this mod is a one-man show with some help here and there along the way. My focus right now is on getting my new map together along with adding a few new factions. But I'm definitely strongly considering adding provincial campaigns or a later-era campaign.

    It's just a matter of finding time for it all.

    Cheers!

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