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Thread: Weird behaviour with AI crusade armies

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  1. #1

    Default Weird behaviour with AI crusade armies

    I have noticed in this mod that the AI does some weird things with crusade armies. The armies usually gather around their objective city, and lay seige as usual, however after the crusade goal has been acheived the armies remain nearby and don't do anything. As an example, following a successful crusade to capture cordoba in spain in 1135 a sicillian army has remained just outside the city which I captured and has not moved and now the year is 1205 and it is still there?

    The same goes for a polish army sent to capture jerusalem. I managed to capture the city first while the polish army was still outside Tyrus and it is still there just sitting and doing nothing.

    Why is this?

  2. #2
    Irishmafia2020's Avatar Senator
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    Default Re: Weird behaviour with AI crusade armies

    its hardcoded... but the bright side is that those armies are usually re-activated as soon as the next crusade is called, and then they are already in the middle east for a quick offensive...

  3. #3

    Default Re: Weird behaviour with AI crusade armies

    Jihad armies also act oddly. When a Jihad was called against the last city the HRE possessed, Damascus (which they got during a crusade), all the Jihad armies gathered round Damascus but the AI kept negotiating peace deals with who ever attacked them. This means that the HRE changed from being independent to being a Syrian vasscal, to being an Abbassid vasscal. Is there any way to make the AI want to wipe out a faction?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

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