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  1. #1

    Default Re: BoA - Bugs Reports

    Also don't work.
    Too bad, hope that the problem is found soon.

  2. #2

    Default Re: BoA - Bugs Reports

    No it's not normal. Players, is Sean the only man who encounters this bug ?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  3. #3
    Foederatus
    Join Date
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    28

    Default Re: BoA - Bugs Reports

    No, he isn't. I've got also this problem, maybe it's caused by the difference of coordonates (between Rome map and Japan map).

  4. #4

    Default Re: BoA - Bugs Reports

    I think you players would have to fix it by yourselves, except if Helloween or something else want to do it upload a fix, because I'm without news from high_templar since almost two years and I believe anyone are working on this version now. Sorry

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  5. #5

    Default Re: BoA - Bugs Reports

    I must quote leonidas

  6. #6

    Default Re: BoA - Bugs Reports

    Quote Originally Posted by high_templar View Post



    Hi,

    Here you can speak with the BoA team about bugs you found.

    Cheers.

    List of changes to do:
    - Complete some description
    - Change vanilla portraits for faction leaders
    - Correct custom battles locations - Done
    - Member of family die when player accept marriage - Done



    How come my family general still die if someone had already fixed it?

  7. #7
    Lord Drake's Avatar Tiro
    Join Date
    Dec 2009
    Location
    Wherever it hurts most.
    Posts
    263

    Default Re: BoA - Bugs Reports

    Since no one has yet answered me. (yes I've been waiting this long)
    Anyone know why the game CTDs when I zooms in on general units?

    Darkness beyond twilight
    Crimson beyond blood that flows
    Buried in the stream of time is where your power grows
    I pledge myself to conquer all the foes who stand
    before the mighty gift bestowed in my unworthy hand
    Let the fools who stand before me be destroyed
    by the power you and I possess

  8. #8

    Default Re: BoA - Bugs Reports

    Please someone answer my question

    why all my newest generals all die when i add them?

    (like, i just accept a commander and he just dies!).

  9. #9

    Default Re: BoA - Bugs Reports

    I also have the annoying advisor geisha popping up whenever I click anything.

    I also am unable to play custom battles since the hotfix.

    I also have the guy who is supposed to marry die on the same turn.

    I think this is a universal issue, Nelduin already said the work on this mod is done, so I guess we'll just have to make the best of it.

    That said, a superb mod.

  10. #10

    Default Re: BoA - Bugs Reports

    Quote Originally Posted by high_templar View Post





    - Member of family die when player accept marriage - Done
    Well it wasn't done but I think it is now (I haven't tested but I'm 95% sure it will work, and will update this if it doesn't)

    The issue was after much tinkering that there was no unit assigned as 'general_unit' in the EDU, which means when a new general is offered there is no unit assigned for it, so it can't be created essentially.

    This can be solved by adding the 'general_unit' attribute at the end of the attributes line for a unit you want to become a bodyguard (baring in mind you will have to do it for each faction, not just one) I chose the seika tachi cavalry as a bodyguard and added the trait to each one of those.


    Here are the changes to make (baring in mind my unit stats are different because I edited them :


    Spoiler Alert, click show to read: 
    type BoA_samelitecavtachishim
    dictionary BoA_shimazu_seiei_kihei_to_tachi ; Shimazu Seiei Kihei to Tachi
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier BoA_samelitecavtachishim, 30, 0, 1.5
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    mount BoA heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, general_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 1
    stat_pri 8, 8, no, 0, 0, melee, blade, piercing, sword, 4 ,6
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 17, 45, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, -2, -6, 2
    stat_mental 36, impetuous, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 250, 80, 130, 1400
    ownership romans_brutii

    type BoA_samelitecavtachihojo
    dictionary BoA_hojo_seiei_kihei_to_tachi ; Hojo Seiei Kihei to Tachi
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier BoA_samelitecavtachihojo, 30, 0, 1.5
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    mount BoA heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, general_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 1
    stat_pri 8, 8, no, 0, 0, melee, blade, piercing, sword, 4 ,6
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 17, 45, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, -2, -6, 2
    stat_mental 36, impetuous, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 250, 80, 130, 1400
    ownership seleucid

    type BoA_samelitecavtachiimag
    dictionary BoA_seiei_kihei_to_tachi ; Seiei Kihei to Tachi
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier BoA_samelitecavtachiimag, 30, 0, 1.5
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    mount BoA heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, general_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 1
    stat_pri 8, 8, no, 0, 0, melee, blade, piercing, sword, 4 ,6
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 17, 45, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, -2, -6, 2
    stat_mental 36, impetuous, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 250, 80, 130, 1400
    ownership macedon

    type BoA_samelitecavtachimori
    dictionary BoA_seiei_kihei_to_tachi ; Seiei Kihei to Tachi
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier BoA_samelitecavtachimori, 30, 0, 1.5
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    mount BoA heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, general_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 1
    stat_pri 8, 8, no, 0, 0, melee, blade, piercing, sword, 4 ,6
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 17, 45, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, -2, -6, 2
    stat_mental 36, impetuous, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 250, 80, 130, 1400
    ownership romans_julii

    type BoA_samelitecavtachitake
    dictionary BoA_takeda_seiei_kihei_to_tachi ; Takeda Seiei Kihei to Tachi
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier BoA_samelitecavtachitake, 30, 0, 1.5
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    mount BoA heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, general_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 1
    stat_pri 9, 8, no, 0, 0, melee, blade, piercing, sword, 4 ,6
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 17, 50, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, -2, -6, 2
    stat_mental 36, impetuous, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 250, 80, 130, 1500
    ownership romans_senate


    type BoA_samelitecavtachioda
    dictionary BoA_seiei_kihei_to_tachi ; Seiei Kihei to Tachi
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier BoA_samelitecavtachioda, 30, 0, 1.5
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    mount BoA heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, general_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 1
    stat_pri 8, 8, no, 0, 0, melee, blade, piercing, sword, 4 ,6
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 17, 45, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, -2, -6, 2
    stat_mental 36, impetuous, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 250, 80, 130, 1400
    ownership egypt

    type BoA_samelitecavtachiuesu
    dictionary BoA_seiei_kihei_to_tachi ; Seiei Kihei to Tachi
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier BoA_samelitecavtachiuesu, 30, 0, 1.5
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    officer BoA_standard_bearer_cav3
    mount BoA heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, general_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 1
    stat_pri 8, 8, no, 0, 0, melee, blade, piercing, sword, 4 ,6
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 17, 45, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, -2, -6, 2
    stat_mental 36, impetuous, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 250, 80, 130, 1400
    ownership romans_scipii

    Last edited by Thermal; April 07, 2010 at 11:21 AM.

  11. #11

    Default Re: BoA - Bugs Reports

    i hope this helps :
    at my first campaing i had problems
    at the second(mori clan)i had none
    like:my generals did not die after marriage

  12. #12
    ruthless's Avatar Semisalis
    Join Date
    Nov 2009
    Location
    Australia
    Posts
    486

    Default Re: BoA - Bugs Reports

    Right, It's a good mod, but it has a few bugs I have found already. These bugs have come up since I have been playing with the campaign add-on.

    First, in the campaign the advisor lady alerts me every time I click on a unit, city, etc. that I need to make sure I click her every time I load a save. I know what she means but I don't know why I do it and then she keeps telling me every time I select something. It's rather annoying having her continually reminding me to click her and load the script all the time.

    Second, since I have had the campaign custom battles no longer work. I get a CTD every time. Battles still work in the campaign, though, which is good for now...
    Last edited by ruthless; June 24, 2010 at 05:09 AM.

  13. #13
    Tia's Avatar Primicerius
    Join Date
    Apr 2010
    Location
    Earth, presumably
    Posts
    3,352

    Default Re: BoA - Bugs Reports

    I CTD when playing the campaign for 9-12 turns, also when I play a custom battle that involves the Chinese or the Mongols I CTD. You may want to put in some boats, once the rebels blockade your ports, you're ed

  14. #14

    Default Re: BoA - Bugs Reports

    I cant download it from filefront!!!!!!!!!!!!!!!Can someone send me a link for BoA, please????????

  15. #15

    Default Re: BoA - Bugs Reports

    Any fix for the loading CTD, mine does it on every campaign and custom battle. I'm using the gold edition I've seen that a few other people that are using it have also had the problem, RTW itself runs great. On custom battle the game crashes as soon and I click to start the custom match, on campaign the game finishes loading the battle but all I see is a second on it i.e. a horse rearing and making a noise and then the game crashes. The graphics are all messed up as well bits scretched all over the place.


    I also have an odd thing where when I load the game it expands and then shrinks down to task bar and every time I try clicking on it on task bar it expands and then contracts. It seems to open if for example on the short-cut and it has that bug and then I go directly to the application in the BOA file then it opens, but then if it does it with the direct application I have to use the short-cut.

    Is there any chance that I'll be able to play this or should I just give up?

  16. #16

    Default Re: BoA - Bugs Reports

    In battle mode, there are Roman/greek buildings between the asian ones in settlements.

  17. #17

    Default Re: BoA - Bugs Reports

    FOR LINK DOWLOAD

  18. #18

    Default Re: BoA - Bugs Reports

    The game don't start, it crash before the main menu ( dont a piers the menu)... please help me, i love the game...

    I have the 1.5 patch in Rome total war

  19. #19

    Default Re: BoA - Bugs Reports

    After I instal the campaign mode custom battle doesnt work because it simply crash into deskop everytime I try. Before instaling the campaign I test one custom battle and worked so , does l this had to do with Campaign Add-on?
    Also the campaign itself sometimes crash after some minutes plaing it will crash for same reason same thing crash to deskop.
    Last edited by RomanSoldier9001; January 16, 2011 at 08:42 PM.

  20. #20

    Default Re: BoA - Bugs Reports

    Delete please.

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