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September 12, 2007, 09:30 PM
#1
Modding rams and gates
I'm making some changes to siege weapons and walls/gates. I have a few questions:
1.- How do I make certain structures “non-eligible target” for certain siege weapons?
2.- How do I strengthen gates? In descr_walls, for example, there is an entry for short wooden walls:
gate short_wooden
{
full_health 100
and later another:
gateway
{
full_health 10
What is the difference and which should I strengthen to make the gates stronger?
3.- Where do I edit rams to tweak their anti-structure strength?
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