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  1. #1

    Default real combat mod

    what are people thoughts on this? i like the sound of it and would like to use it with the next campaign i play which i reckon will be with pro deo et rege.

    are they compatible?

  2. #2
    Socal_infidel's Avatar PDER Piper
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    Default Re: real combat mod

    Quote Originally Posted by tonedog View Post
    what are people thoughts on this? i like the sound of it and would like to use it with the next campaign i play which i reckon will be with pro deo et rege.

    are they compatible?
    Personally, I love it! When I actually get the chance to play, I can't play without it. That said, I haven't had the time to update the EDU file to RC 1.3 as I've been extremely busy running this l'il operation here!

    I keep saying I'll get around to it. Maybe for this weekend! It's really only the EDU that needs to be edited but there's a lot within that one file:

    1] Kings banners
    2] my AOR system
    3] my new units

    Actually, I think I may have already done this - just need to find the file! Knock on wood!

  3. #3
    Omar Nelson B.'s Avatar Senator
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    Default Re: real combat mod

    I know that I look forward to anything that will let the battles go a bit longer and give me more time to get in some maneuvers. I also like there to be a chance that if I make a mistake of some sort that I have a chance to crumble in the face of my foe(=getting my a** kicked once and a while )

    @ Socal, nice new signature. I hope that is making its way into the mod

  4. #4

    Default Re: real combat mod

    so r we lookin at a release this weekend or is it to soon?

  5. #5
    Socal_infidel's Avatar PDER Piper
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    Default Re: real combat mod

    Quote Originally Posted by tonedog View Post
    so r we lookin at a release this weekend or is it to soon?
    Hopefully, I have a lot on my plate:

    1] New map
    2] Georgia - new units/textures
    3] Aragon - textures/tweaks
    4] New Faction that's yet to be announced - new units/textures
    5] And more!

    But I'll try my darndest!

  6. #6

    Default Re: real combat mod

    i havent been playin much total war lately and ive been lookin around all the major mods to see what one i fancy trying and this one ticks all the boxes, especially the AOR feature.

    so this new version will be real combat compliant as well? it just gets better n better. all im waitin on now is byg's supply traits mod.

    have u used that at all?

  7. #7
    Socal_infidel's Avatar PDER Piper
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    Default Re: real combat mod

    Quote Originally Posted by tonedog View Post
    i havent been playin much total war lately and ive been lookin around all the major mods to see what one i fancy trying and this one ticks all the boxes, especially the AOR feature.

    so this new version will be real combat compliant as well? it just gets better n better. all im waitin on now is byg's supply traits mod.

    have u used that at all?
    Thanks for the interest in my mod! I love AOR! Basically it's the sole reason I started this mod. Camels in France? Please!

    All I have to do is edit the EDU to incorporate Real Combat. But that takes awhile for reasons mentioned above.

    Are you waiting for Kingdoms Edition or Regular PDER to be RC compliant? If regular edition, Update/Patch 1 for PDER v0.4 contains a RC1.2 EDU.

    Also, I have used Byg's supply system and made plans to incorporate it until I heard all the complaints about from the SS community. Also I noticed it worked funny for me anyways.

  8. #8
    Libertus
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    Default Re: real combat mod

    Not to nag, but has there been any movement on a RC patch for PDER kingdoms? Some of the attack and armor values are way off for the new units that don't have RC values implemented, especially in comparison to the units that do have the RC values. I suppose I should probably just revert to the standard PDER-kingdoms values and stop whining, but I've just gotten so used to that style of play that it's hard to adjust. Anyway, great job on coming out with a kingdoms edition so fast. I'm amazed you can find the time to work on this stuff at all given what your work schedule must be like as a lawyer in Manhattan.

  9. #9
    Socal_infidel's Avatar PDER Piper
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    Default Re: real combat mod

    Quote Originally Posted by cave sexte View Post
    Not to nag, but has there been any movement on a RC patch for PDER kingdoms? Some of the attack and armor values are way off for the new units that don't have RC values implemented, especially in comparison to the units that do have the RC values. I suppose I should probably just revert to the standard PDER-kingdoms values and stop whining, but I've just gotten so used to that style of play that it's hard to adjust. Anyway, great job on coming out with a kingdoms edition so fast. I'm amazed you can find the time to work on this stuff at all given what your work schedule must be like as a lawyer in Manhattan.
    I was going to add Burrek's textures to this hence the delay. But I just couldn't find time to edit the modeldb file what with all I have going on.

    So here you go...please note, though, that this doesn't include the new Kingdoms units. I was going to wait for PB to release RC for the Expansion, but that may be some time from now. I would suggest just cutting and pasting the Kingdoms unit from the Kingdoms edition EDU to the bottom of this EDU.

    Let me know if it doesn't work, as I haven't actually tested it yet...

  10. #10

    Default Re: real combat mod

    Hi,

    I am really a newbie with mods, but sorry for this lame question. I currently have LTC 3.1 installed combined with RC 1.3. I want to try this one out, as it looks really cool (I don't have Kingdoms yet). Can I install this side by side with my LTC, or do I need to uninstall LTC to install this one? I don't want to use them at the same time (i.e. not combine them), but I just don't want to have to uninstall LTC to try it. Thanks, your mod look really cool SI.

  11. #11
    Socal_infidel's Avatar PDER Piper
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    Default Re: real combat mod

    Quote Originally Posted by sabremookie View Post
    Hi,

    I am really a newbie with mods, but sorry for this lame question. I currently have LTC 3.1 installed combined with RC 1.3. I want to try this one out, as it looks really cool (I don't have Kingdoms yet). Can I install this side by side with my LTC, or do I need to uninstall LTC to install this one? I don't want to use them at the same time (i.e. not combine them), but I just don't want to have to uninstall LTC to try it. Thanks, your mod look really cool SI.
    You'll be fine. Both PDER v.0.4 (and its Patch) or PDER_Kingdoms Edition install to their own separate Mod folders and run using their own included .bat file. No need for uninstalling LTC.

    thanks for thinking about trying my mod! Cheers!

  12. #12
    Libertus
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    Default Re: real combat mod

    Socal, you ROCK! Thanks for the crazy-fast customer service!

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