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  1. #1

    Icon3 Kingdoms Feature and Porting Discussion

    After 1.0 can it be done a change between rum sultanate and Ottoman empire with unit roster and banners? It just should be as the event in teutonic campaign in kingdoms for the formation of Scandinavia. It would require kingdoms however I think, but it would be so cool. Imagine when you conquer Istambul or you have a sultan with 10 points in rulership or whatever trigger, your faction will become the Ottoman Empire and you can recruit the new units and your banner changes.
    Last edited by Miraj; September 12, 2007 at 11:41 AM.

  2. #2
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    Default Re: The Turkish sultanate - Rebirth of a roster

    Quote Originally Posted by Blingerman View Post
    After 1.0 can it be done a change between rum sultanate and Ottoman empire with unit roster and banners? It just should be as the event in teutonic campaign in kingdoms for the formation of Scandinavia. It would require kingdoms however I think, but it would be so cool. Imagine when you conquer Istambul or you have a sultan with 10 points in rulership or whatever trigger, your faction will become the Ottoman Empire and you can recruit the new units and your banner changes.
    good idea

  3. #3

    Default Re: The Turkish sultanate - Rebirth of a roster

    While I like the notion of 'evolving' into the Ottomans, and it would make more sense, there's a few reasons why it may be difficult to pursue:
    • It would require something to fill in the absent Ottoman Units, else a player would not feel encouraged to play if it meant waiting a long time to reach the Ottomans. This would naturally require more work and detail.
    • This ties into the first, but it would give the Rum turks perhaps more detail than other factions would get - why depict the changes of Rum and Ottoman with such detail, if we don't depict the Ayyubid-Mamluk, or Comnenian-whatever Dynasties came next?
    I like your idea, though. I think there may be a place for it to be applied once we see the code and figure out what's possible.
    Last edited by Ahiga; September 12, 2007 at 10:09 AM.

  4. #4

    Default Re: The Turkish sultanate - Rebirth of a roster

    Quote Originally Posted by Ahiga View Post
    While I like the notion of 'evolving' into the Ottomans, and it would make more sense, there's a few reasons why it may be difficult to pursue:
    • It would require something to fill in the absent Ottoman Units, else a player would not feel encouraged to play if it meant waiting a long time to reach the Ottomans. This would naturally require more work and detail.
    • This ties into the first, but it would give the Rum turks perhaps more detail than other factions would get - why depict the changes of Rum and Ottoman with such detail, if we don't depict the Ayyubid-Mamluk, or Comnenian-whatever Dynasties came next?
    I like your idea, though. I think there may be a place for it to be applied once we see the code and figure out what's possible.
    Well at first the trigger could be just a year and then it would not be necessary to create new units but only the banners, and in a more mature version it could be a cooler trigger as an achievement.

  5. #5

    Default Re: The Turkish sultanate - Rebirth of a roster

    Quote Originally Posted by Blingerman View Post
    Well at first the trigger could be just a year and then it would not be necessary to create new units but only the banners, and in a more mature version it could be a cooler trigger as an achievement.
    That's true. You mention tying it into events rather than dates, which I like a lot more. It'd allow for a more dynamic feeling, and not strictly limit players to a historical reality that may not play out. And like you mention, it could just be a banner and name change, and maybe more subtle unit changes - involving not so much units but rather recruitment.

    It's a good idea I think we should look into post 1.0. Thanks for suggesting it.

  6. #6
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    Default Re: The Turkish sultanate - Rebirth of a roster

    Quote Originally Posted by Blingerman View Post
    After 1.0 can it be done a change between rum sultanate and Ottoman empire with unit roster and banners? It just should be as the event in teutonic campaign in kingdoms for the formation of Scandinavia. It would require kingdoms however I think, but it would be so cool. Imagine when you conquer Istambul or you have a sultan with 10 points in rulership or whatever trigger, your faction will become the Ottoman Empire and you can recruit the new units and your banner changes.
    Bilngerman, I actually like this idea and some of the features i've heard about from the Tuetonic and Crusades campaign really motivate me to port to it in the future.

    If nothing else, I like the fact that you can change your faction's name and banners given some game conditions. That would be fantastic. There are a couple of factions I'd like that to happen to.

    Also another feature related to units being recruitable base on local religion levels. That would almost make a "dynamic" AOR instead of the current static one.

    Lots of oppurtunities with Kingdoms for sure.

  7. #7
    Rex Armeniae's Avatar King of Kings
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    Default Re: The Turkish sultanate - Rebirth of a roster

    yeah I got shocked when I saw that in kingdoms. I accidentaly opened a pdf file for units in teutonic campaign. And I saw this banner, and I was like hmm wtf is this? - So I tried the campaign fast to see whats going on. I read on the danes faction desc, it sayed that the danes are concentrating on forming a strong kingdom of scandinavia so however, I choosed to play as the danes(neighbours as I live in sweden) and after playing some turns I get a screen poped up saying, We should take these settlements, calmar, uppsala, åbo etc. etc. to show the norwegian king that we are the great power in north. I did that, and then... it comes another screen saying do you accept to rule the north or something like that, and I pressed yes and voilá.
    Banner changed, got all norwegian land and armies, colours on minimap changed.
    I hoped when I saw that, that the units would change aswell...
    It didnt. But still it was awesome
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  8. #8

    Default Re: The Turkish sultanate - Rebirth of a roster

    Quote Originally Posted by King Arsen View Post
    We should take these settlements, calmar, uppsala, åbo etc. etc. to show the norwegian king that we are the great power in north. I did that, and then... it comes another screen saying do you accept to rule the north or something like that, and I pressed yes and voilá.
    Banner changed, got all norwegian land and armies, colours on minimap changed.
    I hoped when I saw that, that the units would change aswell...
    It didnt. But still it was awesome
    Whoah, whoah.

    Whoah whoah.




    Whats new Pussycat, Whoah whoah whoah whoooooooaaahhhhh.

    No, really, whoah. The fact that you can choose to change and it's not forced on you if certain parameters are met is at least to me a remarkable feature. It solves a real problem I had personally with proposing dynastic changes, as it'd be forced onto the player. Thanks for clarifying that Arsen. It does seem like more and more Kingdoms is presenting itself to be as game-changing as BI was. This would allow for a lot of things - Perhaps the Ghorids could 'choose' to remain Ghorid or 'succeed' into being a Delhi Sultanate.

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    Default Re: The Turkish sultanate - Rebirth of a roster

    Yeah, thats super cool Arsen. Good to know they coded in some new features.

    Factions that could use that:

    Rum Turks -> Ottoman Empire.
    Ghorids -> Delhi Sultanate.
    Ayyubids -> Mamluk Sultanate.
    Ghaznavids -> Ass Pirate Empire.

    Those are the only ones that come to mind.

  10. #10

    Default Re: The Turkish sultanate - Rebirth of a roster

    Quote Originally Posted by mirage41 View Post
    Yeah, thats super cool Arsen. Good to know they coded in some new features.

    Factions that could use that:

    Rum Turks -> Ottoman Empire
    Ghorids -> Delhi Sultanate
    Ayyubids -> Mamluk Sultanate
    Ghaznavids -> Ass Pirate Empire
    Khwarezmians -> Drunken, Wussy Uzbekistani-Wannabes

    Those are the only ones that come to mind.
    Fixed.

    Plus the changes could simply be with banner and name, or perhaps reflect a change of unit recruitment (more of X, less of Y.), or in certain cases, the removal of some units and addition of others (Ghorids having more Afghans, Delhi having more Indians). It's rather dynamic what we can do.
    Last edited by Ahiga; September 12, 2007 at 11:05 AM.

  11. #11
    Lusted's Avatar Look to the stars
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    Default Re: The Turkish sultanate - Rebirth of a roster

    Bilngerman, I actually like this idea and some of the features i've heard about from the Tuetonic and Crusades campaign really motivate me to port to it in the future.
    Good news for you guys is that it's fairly easy to port, you can use the retrofit mod as a base, but all you really need are the files for boiling oil, some of the sound files, and that's it. All the new variables in files will not crash the game if you don't have them, so you can add in the new Kingdoms variables later.

    It took me all of a minute or so after looking at the retrofit mod to convert LTC to Kingdoms.
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    Default Re: The Turkish sultanate - Rebirth of a roster

    I MOVED THE DISCUSSION TO A NEW THREAD AS PER AD'S REQUEST TO KEEP THE NEW TURKISH THREAD OT FREE

    Quote Originally Posted by Lusted View Post
    Good news for you guys is that it's fairly easy to port, you can use the retrofit mod as a base, but all you really need are the files for boiling oil, some of the sound files, and that's it. All the new variables in files will not crash the game if you don't have them, so you can add in the new Kingdoms variables later.

    It took me all of a minute or so after looking at the retrofit mod to convert LTC to Kingdoms.
    Very good to hear! So I guess they didn't mess around with any vanilla features and such which will make this very easy. In fact I think I might do it over this semester once I get kingdoms.

  13. #13

    Default Re: Kingdoms Feature and Porting Discussion

    So what kinds of features in Kingdom's do those who have it think we might be able to use in the mod? So far from what I know theres:
    • Religion tying into Unit Recruitment
    • The ability to select changing your faction from one to another
      • Effecting Banner, Name, possibly Units?
    • What about the Apache's ability to pick up guns from the Spanish? How does this work?

  14. #14

    Default Re: Kingdoms Feature and Porting Discussion

    Quote Originally Posted by Ahiga View Post

    • What about the Apache's ability to pick up guns from the Spanish? How does this work?
    They don't scavenge them from the battlefield or anything like that. I think it is a trigger where after you defeat X units of Spanish Ys, your new unit type is recruitable.

  15. #15
    Lusted's Avatar Look to the stars
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    Default Re: Kingdoms Feature and Porting Discussion

    Well you'd also have the obvious features from the port as well: boiling oil, controllable reinforcements, and the Kingdoms Hotseat mode if you use the Retrofit menu files.

    The ability to select changing your faction from one to another

    * Effecting Banner, Name, possibly Units?
    Don't think you can affect units with it.

    You could also have unique battle/campaign map models for faction leaders(though i'm still trying to work out how to port them to the Grand Campaign).

    What about the Apache's ability to pick up guns from the Spanish? How does this work?
    All done via the campaign_script file, it records the amount of units trained/fought i believe to then allow recruitment of certain units.
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  16. #16

    Default Re: Kingdoms Feature and Porting Discussion

    Quote Originally Posted by Lusted View Post


    Don't think you can affect units with it.

    In my manual it says that when you get the union of kalmar you receive a new banner, the whole norway army and 3 new units that represent the loyalty of the norway warriors. I have not got the union as I have not played this faction yet but it seems that your roster changes, so you can get new units. Perhaps it could be done having to build a new building that can allow the new units

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    Default Re: Kingdoms Feature and Porting Discussion

    Quote Originally Posted by Blingerman View Post
    In my manual it says that when you get the union of kalmar you receive a new banner, the whole norway army and 3 new units that represent the loyalty of the norway warriors. I have not got the union as I have not played this faction yet but it seems that your roster changes, so you can get new units. Perhaps it could be done having to build a new building that can allow the new units
    If the Kalmar Union triggers an event box that tells you "The Kalmar Union has been formed" then you could simply use that as an event like the way the gunpowder event is used and that way you can allow for new units to be recruited via faction change.

  18. #18
    Rex Armeniae's Avatar King of Kings
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    Default Re: Kingdoms Feature and Porting Discussion

    np, Im glad that im the messenger

    Its also not restricted that you only do this for just some factions. Maybe almost all of them can get that kind of feature. But those you mentioned mirage could be less rare and quite easy compared to others.
    Also as you say, I really like it that Kingdoms delivers alot more opportunities and features

    cheers
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  19. #19
    John I Tzimisces's Avatar Get born again.
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    Default Re: Kingdoms Feature and Porting Discussion

    *spits coffee out*

    Cilicia --> Kingdom of Armenia (to accompany the trait acquired by your faction leader upon fulfilling the requirements)

    Er. Wait. It's called the Kingdom of Armenia already isn't it...

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    Default Re: Kingdoms Feature and Porting Discussion

    Hmmm. Another cool idea there too. Also it could be as a simple as if you gain X amount of settlements you can just get your name changed to "X Empire". So from Kingdom of Armenia to "The Armenian Empire" same for many other factions too. The Khwarezmians could use that too once they capture all of Iran they get the name change to "The Khwarezmian Empire". Cool stuff.

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